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This mod adds an Assembly machine, furnace and more with a speed of 5x and x100 recipe for all recipes and more Required Mods: EzLib >= 0.1.3 Current maintainer: ZwerOxotnik
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Other teams can capture your factory now. This mod is designed for PvP, TvT and some PvE scenario
Scenarios, maps, and puzzles.
Higher tier boilers for power generation are more efficient (supports Bob's Power, KS Power and AAI Industry). The main focus of this mod is Seablock, but should also work with regular Bob's & Angel's (+ AAI Industry). Fuel values of chemical fuels (like coal or solid fuel) are doubled (except nuclear and rocket fuel). CAUTION: Space Exploration/Pyanodons/IR2 or other big overhauls are likely to don't behave as expected.
Small changes concerning balance, gameplay, or graphics.
This mod adds research to increase the player crafting speed (0.2 -> 0.6)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Switch beetwen surfaces using "/floor (number)" command. This mod is designed for PvP, TvT and some PvE scenario.
Scenarios, maps, and puzzles.
Makes item stack sizes bigger. based on mod Bigger Stack Sizes by Suprnova74.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
The void miners mod adds in a whole new way to create resources on a small or large scale, enabling you to thrive on no resource/resource stricken or island maps. Through the power of electricity, you can fabricate basic resources with ever faster and more capable machines. supports all BZ mods, K2 and SE
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Automatically eats fish (or similar fish-like healing capsules) when taking damage. No special equipment required. Supports medpacks from Space Exploration and first aid kits from Krastorio2.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Nothing allowed handcraft. Meant to be played with other mods which gives you ways to research and build what you can't craft by hands. Masochists only :)
Mods introducing new content into the game.
Mods introducing new content into the game.
Merges the logistic requests from one buffer or requester chest into another instead of overriding the request
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds recipes to upgrade all burner stage machines to their next tier machine
Mods introducing new content into the game.
Adds three throwables that explodes into deadly physical fragments. An alternative to flat explosion area damage.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Disable all military technologies from vanilla. Some technologies are left because they can be used out of combat. It's possible to play with this mod and evolution disabled, it's kind of balanced. Compatible with Pyanodon. NOT compatible with Krastorio.
Mods introducing new content into the game.