Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Tweaks for some Krastorio 2 Buldings for speed and module slot increase to account for beacon changes.
Copy and paste modules together with machine settings. Now also works with blueprints!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Originally developed by ownlyme, updated it to 1.1 by GeneralEcchi with new splatter and splash effect from the Source Engine. Special thanks to Honktown and other members in the Factorio discord server for helping with the programming.
Small changes concerning balance, gameplay, or graphics.
Removes all ground decoration when placing tiles. Works with modded tiles too.
Small changes concerning balance, gameplay, or graphics.
Makes lamps and modded lamps placeable on water. Useful for Cargo Ships and Beautiful Bridge Railways/Schall Overseas Railway mods in conjunction with mods that alter brightness like Clockwork.
Mods introducing new content into the game.
Space Shuttle for Space Exploration orbital space flight (just a plane that works in orbit)
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
The Rex from the Metal Gear Solid Universe. It comes with a powerful rocket launcher, machine gun and railgun. It's a very late game tank.
Mods introducing new content into the game.
Adds the the Landkreuzer P.1000 Ratte. Now with HR textures!
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Light version of Alien Loot Economy by sensenmann (https://mods.factorio.com/mod/alien-module) with only modules and base components. Increases compatibility with mods like Bobs and Factorio Extended.
Mods introducing new content into the game.
Disables the sound effects played when night vision is enabled or disabled.
Small changes concerning balance, gameplay, or graphics.
Adds a recipe to Industrial Revolution 2 that allows you to get rubber wood without hours of exploring the map in search of it.
Small changes concerning balance, gameplay, or graphics.
Makes mining drones look like a small version of the miner from AAI vehicles.
Small changes concerning balance, gameplay, or graphics.
A modified version of Pithlit's burner pump. Added migrations, removed pump arm graphic, and increased alignment tolerance.
Mods introducing new content into the game.
Export metrics from your factorio game in influx format. Watch in Grafana.
Small changes concerning balance, gameplay, or graphics.