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Adds t4 modules and beacon that are much better at the significant cost of power, and changed quality to not have a speed penalty but require 300% Power. Also adds another train and robots.
Mods introducing new content into the game.
Adds config options to the Heavy Gun Turret mod made by Talandar99 Includes optional Krastorio 2 AMR ammo support (fixed)
Small changes concerning balance, gameplay, or graphics.
Tiny mod that adds a spent result to Blukubeine (Lily's Cubeine Technologies)
Small changes concerning balance, gameplay, or graphics.
More compact rail signals that allow for more versatility when building rail networks.
Mods introducing new content into the game.
Adds a Carbonut-based trigger tech that unlocks Coal Synthesis if you don't already have it, so you can progress on Vulcanus in Any Planet Start runs or if you didn't go to Gleba first.
Mods introducing new content into the game.
Copy and paste logistic chest and inserter filters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Seablock based primarily around vanilla factorio techtree with minor changes
Large total conversion mods.
Rebalances the mini train and the vanilla trian More info about this mod on the mod portal
Small changes concerning balance, gameplay, or graphics.
Optionnal song pack with lyrics related to factorio loaded by Preceti's Music Experiment - Does nothing by itself
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Beyond the ever dark expanse lies the event horizon, the final frontier. The Shattered Planet. This devastated world holds one lone patch of uranium which is the key to solving its mystery. Enter the world of isotopes as you break down radioactive particles into increasingly more powerful substances, and beyond. UPDATE: The mod is currently undergoing an overhaul.
Mods introducing new content into the game.
Sorts some assembling machines into different groups based on what recipes they have available.
Small changes concerning balance, gameplay, or graphics.
Sell and buy items/fluids/energy on the black market using trading chests/tanks/accumulators, choosing the frequency of exchanges and related fees. You can now sell your overproduction and buy things that you don't want to craft by yourself. You can also use these trading units as a paying shipment system.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Adds duplicate technologies to your tech tree to give immersive 'research the same thing again' gameplay!
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
A modified version of VortiK's Deep Core Mining mod (for infinite ore generation) and petrak@'s Fracking Tower mod (for the fracking tower), combining the two. Mined ore creates infinite ore patches that require a chunk mining drill and lubricant to mine.
Mods introducing new content into the game.
Electric Fence walls and gates that instantly kill hostile attackers when powered.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.