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Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a 1/4 sized roboport with smaller working radius and less charging ports. Useful if you want to limit the coverage to not overlap with another base, or if you want to cover an entire ore patch with logistics and mines.
Mods introducing new content into the game.
Strong Pistol with low firing rate (good for saving ammo). Now updated for Factorio 1.1
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Unlocks permanently locked tech left behind by MSI II after removing it. !!!WARNING!!! THIS MOD UNLOCKS ***ALL*** TECH!! IF ANY OTHER MOD HAS LOCKED TECH, IT WILL BE UNLOCKED!!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Happy Chinese New Year! 大家春节快乐!兔年快乐!新的一年也要加油哦(づ ̄ 3 ̄)づ。所有的建造,拆除,摧毁动作都有几率触发烟花,放心,不会造成污染哦。
Mods introducing new content into the game.
Mods introducing new content into the game.
Applies the increased damage that atomic weapons receive from the 'stronger-explosives' technology to artillery.
Small changes concerning balance, gameplay, or graphics.
Removes quick replace upgrade target groups for inserters, ammo and electric turrets, offshore pumps, boilers, lamps, heat pipes and generators, to avoid mod compatibility issues.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An evolution of RecipeTweaks. Based on The Nobles Space Exploration Vanilla Recipes with snippets from some of the dependencies et al. Adjusting various things for my play-through with K2 and SE including but not limited to: recipes, pollution, pre-reqs, timing, energy requirements My goal is to have realistic units and amounts. e.g. a unit of iron ore is now 1 kg with the appropriate MJ / kg to process. references and explanations in recipe.lua
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Change construction robotics to be a pre-oil technology. Recipes are adjusted to cost similar raw materials. Designed for use in high research multiplier runs.
Small changes concerning balance, gameplay, or graphics.
Add's an indicator above approaching obstacles when driving a vehicle
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows all modules to be used anywhere. No more "it's not an intermediate product".
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.