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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A tool to build a graph of recipes and products. It can be also compute a default setup of machines and its throughput.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fulgora's moon of puzzles. Ancient wrecks embedded in thick ice can seemingly be repaired, including a colossal nuclear reactor that could transform the possibilities on the surface... if you can get it working. Cerys is a complete and polished mod that does not modify the vanilla game in any way, so is easy to include in existing saves.
Mods introducing new content into the game.
Various quality of life mods often used in BCG events bundled for our own convenience. May change without warning, use at your own risk. Currently strictly dependencies.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds per-planet interplatform request sources for space platforms, allowing platforms to request items from other platforms orbiting the same planet.
Small changes concerning balance, gameplay, or graphics.
Adds a game map and searchlights which sweep for foes at great range, alerting you while directing adjacent turrets to snipe spotted foes. Designed to dovetail with the early-mid game, searchlights provide: - Circuit network interfaces for search & detection I/O - Incentive to automate lamp & combinator production in the early game - New tactics to assault biter bases without leap-frogging turrets!
Mods introducing new content into the game.
This is a slim collection of basic quality of life mods. Of the many QOL modpacks, this one is objectively the best.
Collections of mods with tweaks to make them work together.
Makes tree seeds blueprintable and robot-plantable. Shift-click or stamp a blueprint to place planting ghosts, then let construction robots plant trees automatically using seeds from your logistic network. Respects vanilla tree spacing.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Overhauls Factorio with increased difficulty, complex recipes, and intricate research trees. This mod is currently work in progress, feedback is appreciated!
Large total conversion mods.
Hides ore and crude oil deposits until they are discovered. Use Probe Drills for short-range prospecting and Seismic Stations plus Seismic Shells for long-range surveys, then place vanilla miners and pumpjacks only on revealed deposits.
Small changes concerning balance, gameplay, or graphics.
Adds higher tiers of solar panels and accumulators. (Default production multiplier *10, *100, *1000. Configurable). Makes space efficient solar farms viable and reduces the hassle to place as many panels.
Mods introducing new content into the game.
Fixes positive feedback loops in some Space exploration recipes under Super Cheap Mode. (Work in progress.)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Pack large quantities of goods into single-use cargo crates for easier bulk logistics.
Mods introducing new content into the game.
Continuously removes biter creep decoratives that aren't near a biter nest (or the mound of corpses left behind after destroying one). Performance impact should be pretty low but can be reduced further by adjusting settings if necessary.
Small changes concerning balance, gameplay, or graphics.
Welcome to Aquilo! In this mod, you will try to survive on the most remote, cold, and empty planet. However, as we know, there are no basic resources on Aquilo, and this mod will change that.
Large total conversion mods.
Reduces the weight of uranium both 238 and 235 so you can launch more of it in a single rocket
Small changes concerning balance, gameplay, or graphics.
Liquid fuel powered furnace. Allows the high-temperature purification and transformation of raw resources into refined minerals
Mods introducing new content into the game.
Liquid fuel powered lighthouse, that helps you discover distant shores
Mods introducing new content into the game.
requires space age expansion simpler recipes less items less headeach optimized better character stats machines faster but more power consumption more power generation but more fuel consumption less weapons but more powerful simpler oil recipe infinite research has linear cost augmentation 3 levels of quality : normal, rare , and legendary most recipes ingredients are multiple of 4 so recyclers return exact number
Small changes concerning balance, gameplay, or graphics.
compatible with quality and/or elevated rails simpler recipes less items less headeach optimized better character stats machines faster but more power consumption more power generation but more fuel consumption less weapons but more powerful simpler oil recipe infinite research has linear cost augmentation 3 levels of quality : normal, rare , and legendary most recipes ingredients are multiple of 4 so recyclers return exact number
Small changes concerning balance, gameplay, or graphics.