Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Unlocks a worse recipe for landfill early game, for getting around watery maps
Mods introducing new content into the game.
Large landmasses in an endless ocean, with biters to fight. Adds the challenge of limited space and biters without making larger modpacks completely unplayable with biters on.
Scenarios, maps, and puzzles.
Russian localization for some mods. Перевод некоторых модов на русский язык. Все моды указаны в списке ниже.
Translations for other mods.
For all the people who hate solar panels and want to be able to play with nuclear power in the early game. Works with Nuclear Fuel mod to also have the fun bits of that mod early game too. Does not affect nukes or nuclear fuel yet. Works with Freight Forwarding currently, will eventually work with other overhaul mods like Seablock.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Improved compatibility Power Armor MK3 from SchallAlienTech and bobwarfare mods. Power Armor MK3 (SchallAlienTech mod) now depends on Power Armor MK5 (bobwarfare mod). Armor of Armor MK3 stats have been improved. Now it's like a Armor MK6
Small changes concerning balance, gameplay, or graphics.
Cleans up visuals for circuited sushi belts by removing the heavy belt frames.
Small changes concerning balance, gameplay, or graphics.
More restrictive bot usage, lower maximum throughput over distance. One requester chest per ingredient. Lower stack sizes.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Originally just added mining drones and mining depots. Now you can customize the recipe cost!
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Send trains to stations receiving signals that match the train's cargo, or use signals to send a train to pickup cargo. Includes an option to automatically add refuelling stops to train schedules.
Mods introducing new content into the game.
This mod adds a basic RPG system to the game (XP, level-up and skills)
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
A personal set of tweaks to existing mods. See changelog and/or mod page for details.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Rebalances the cost and tech requirements of AAI Loaders to make them available at the same level as splitters and at a more reasonable cost.
Small changes concerning balance, gameplay, or graphics.
Replaces the sound of pyanodons local radars with vanilla radar sounds.
Small changes concerning balance, gameplay, or graphics.
Lets the SE weapons delivery cannon fire antimatter rockets from Krastorio 2
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.