Extreme radiation causes you to take damage unless you're on manmade tiles. A fun challenge for territory expansion.
Original mod by westoncraft, updated to 1.0/1.1 by Xorimuth.
Roboports automatically upgrade belts, splitters, underground belts, inserters, and assemblers within their reach.
Replace construction bots or logistic-bots with companion cubes
This mod will create power lines between most of the base game's entities that require power.
The high-resolution textures for Alien Biomes.
Makes tree collision box very small - easily traverse dense forests
Gives things betterer names
Add full set of note to play music with programmable speaker
Quality of life improvents reguarding the millitary robots
Locks landmines to the building grid.
Smoothes out fluid-using recipes, making them proportionally take less time, use fewer resources, and create fewer products.
Adds an oil cracking recipe that only outputs heavy oil.
Adds pipe manifolds, which aid in flow distribution to/from pumps.
Sets the entire world to refined concrete. Uses a more performant way to set the tiles. Removes annoying rocks, fish, and decorations (optional).
Burner inserters and machines run faster if their fuel has an acceleration bonus.
Adds a katamari ball vehicle.
Ores are all mixed up! Adds a small logistical challenge dealing with impure ores. AKA "Diversity".
Heavily trafficked areas will change over time.
Robots take time to construct
Recipes take proportionally longer to craft