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This mod adds three large and powerful turrets and one small building that acts like a radar and opens up a small section of the map without scanning far sectors, but at the same time consumes a small amount of energy.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
adds two new, better tiers of worker robots to the game, with the primary intention of significantly reducing their active time (might be good for ups?) most parts of this mod are customizable, also provides reduction to energy efficiency if you want to attempt to balance them (enabled by default) also includes an optional higher tier roboport and personal roboport
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Allows power to be transmitted along rail supports to simplify outpost supply logistics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes quality a bit easier. Removes speed penalty on quality modules, quality penalty on speed modules. Makes Quality module 3 give 3% for a bit nicer tier boost.
Small changes concerning balance, gameplay, or graphics.
Ghosts require player's approval before construction bots are dispatched. This gives the player improved control over what parts of the factory get built, and when.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
The term playbook comes from sports. It is a description of the strategy and tactics of the team. In our case, it is an open reference book on tasks, tips for building a base in the game, collected on the Internet, for example, what are cityblok ... Mod in development! this skeleton for mod!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Agricultural science cannot spoil, but has an increased recipe cost and crafting speed
Small changes concerning balance, gameplay, or graphics.
A mod which adds new transport belts, underground pipes and substations. All categories are individually toggleable via mod settings. The transport belts were inspired by 'Ultimate Belts_Owoshima_And_Pankeko-Mod'. The longer underground pipes were inspired by 'DistancePlus'. The larger supply area substations were inspired by 'Advanced Substation'.
Mods introducing new content into the game.
Does exactly what it says on the tin
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.