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Adds hotkeys to craft items from your cursor, quickbar or nearby ghost items NEW: craft nearby upgrade requests if not in inventory FIX: craft merged chests
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Lightweight mod to remove the Calcite cost of smelting ores into molten metals
Small changes concerning balance, gameplay, or graphics.
Lightweight mod to add a recipe for producing Sulfur from Sulfuric Acid directly
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds '> <' symbols to the Empty/Full train wait conditions which also places them at the top of the conditions list
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Makes technology research costs scale based on the number of science packs and if they're required for the silo, planets, or promethium science.
Small changes concerning balance, gameplay, or graphics.
Changes fruit processing to only yield mash/jelly. Adds a recipe for processing fruit directly into seeds.
Small changes concerning balance, gameplay, or graphics.
Add Tech to add passive productivity in Science Packs craft recipe
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
i wanted to be able to accurately plan builds in YAFC, but it dosen't natively support surface effects. this mod makes Subsurface surface effects into modules
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Bring combat robotics into the space age! Each type of capsule is now unlocked on one of the inner planets, and has been tweaked to align better with its planet of origin and its name.
Small changes concerning balance, gameplay, or graphics.
It adds sand made out of stone and glass made out of sand. Also it adds sand and glass to some vanilla recipes. Incompatible with any mods which also add sand and glass. Recipe ratios are customizable.
Mods introducing new content into the game.
Makes hardened biles from bob's enemies deconstructable by construction robots.
Small changes concerning balance, gameplay, or graphics.
Blame wube, they let people use uint32 as a real value
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Gives the platforms you enable it on infinite construction materials.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to place entities that automatically get removed one minute after you last placed a temporary blocking entity. (The 1 minute duration is configurable in the mod settings.) Who said you couldn't have a straight wall and a corner wall in the same blueprint?
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.