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Changes fruit processing to only yield mash/jelly. Adds a recipe for processing fruit directly into seeds.
Small changes concerning balance, gameplay, or graphics.
Add Tech to add passive productivity in Science Packs craft recipe
Mods introducing new content into the game.
i wanted to be able to accurately plan builds in YAFC, but it dosen't natively support surface effects. this mod makes Subsurface surface effects into modules
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Bring combat robotics into the space age! Each type of capsule is now unlocked on one of the inner planets, and has been tweaked to align better with its planet of origin and its name.
Small changes concerning balance, gameplay, or graphics.
It adds sand made out of stone and glass made out of sand. Also it adds sand and glass to some vanilla recipes. Incompatible with any mods which also add sand and glass. Recipe ratios are customizable.
Mods introducing new content into the game.
Makes hardened biles from bob's enemies deconstructable by construction robots.
Small changes concerning balance, gameplay, or graphics.
Blame wube, they let people use uint32 as a real value
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Gives the platforms you enable it on infinite construction materials.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to place entities that automatically get removed one minute after you last placed a temporary blocking entity. (The 1 minute duration is configurable in the mod settings.) Who said you couldn't have a straight wall and a corner wall in the same blueprint?
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Placing extra core miners on a surface does not lower the effectiveness of others.
Small changes concerning balance, gameplay, or graphics.
Beacons are affected by their own modules. Fully configurable settings. Doing fork because mod author was absent
Mods introducing new content into the game.
Cheaper electronic circuit, copper wire 3x -> 2x
Small changes concerning balance, gameplay, or graphics.
Cheaper advanced circuit, plastic bar 2x -> 1x, copper wire 4x -> 2x, 6s -> 3s
Small changes concerning balance, gameplay, or graphics.
Cheaper low density structure, copper plate 20 -> 10, steel plate 2 -> 1, plastic 5 -> 2, time 15s -> 10s
Small changes concerning balance, gameplay, or graphics.
Cheaper processing unit, 20x electronic circuit (green) -> 10x green, 10s -> 5s
Small changes concerning balance, gameplay, or graphics.
Mod for Factorio adding two new Bacteria to the game by genetically mutating the iron and copper bacteria on Gleba: Wood and Stone Bacteria
Mods introducing new content into the game.
Placing buildings puts modules into them if they are requested. So simple it feels vanilla! Requested by infantryman4life on discord
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.