Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Original author: DellAquila. A mine that has a storage space to don't stop mining when you don't have space in the belt. Now with support for Bob Mining Drill
Mods introducing new content into the game.
This mod adds in a player list overlay that displays all the players in the game, and more...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod add Advanced Oil processing for megafactory to get more petrolium gas out of the petrolium... faster
Mods introducing new content into the game.
A minimalist starter kit with a tier 0 power armor, a mini low-output reactor, and the accoutrements you need for robot construction. As simple as 'Install and Play', but includes optional loadout customization for those looking to tailor their experience - such as using solar power instead.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Make nightvision goggles slient, don't tint and desaturate colors, as well as higher contrast. Night without goggles is brighter as well, but not by much. Adapted from Tynach's Colorimetric LUTs mod.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Do you want to reduce pollution without having to download a mod that introduces technologies and air-filtering machines ? Or do you want to extend your pollution cloud way beyond your defense lines ? Then this mod is for you ! It allows to modify the pollution absorption of tiles in the game.
Mods introducing new content into the game.
Yet another modpack I play with friend, so it should be multiplayer compatible. The intention is to save vanilla vibes with QOL changes, also adding more logistic options, wood to oil processing and uranium rework.
Collections of mods with tweaks to make them work together.
Lets you automate the placement of equipment into items with equipment grids, such as spidertrons and power armor.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds some sound tracks for my other mods Big-Monsters and MSI-II. Does nothing alone. Musics by https://pixabay.com/
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod allows you to collect and view information related to your game. This mod is based on the informatron mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Unlimited Power, Avaible recipe Form the start. Play a game where you dont have to worry about energy.
Mods introducing new content into the game.
A solution for managing music added by compatible mods. The mod allows each track to be enabled/disabled in the mod startup options.
Small changes concerning balance, gameplay, or graphics.
Proper Tier Doubling - Each assembler doubles in speed as the tier increases to allow for halving of ratios and setups per tier. This doubling also applies to belt speed, cleanly going from 15/s to 30/s to 60/s. No more do you have to figure out 0.75 or 1.25 setups or dealing with wonky 45/s belts! Double Speed Belts by darkfrei *note* this mod was made for me personally, as such I have combined two features together since I could not find another mod that did this so simply.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.