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A simple mod that allows you to specify defaults for placed train stops. Currently, this just means the train limits.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
What do you get when you attach 2 flamethrowers to a train wagon? A flamethrower wagon of course!
Mods introducing new content into the game.
Mods introducing new content into the game.
Toggles auto-firing of artillery wagons when a circuit signal is received at a train stop.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Train management for personal transportation with some new concepts.
Mods introducing new content into the game.
This mod is an updated version of Benjamin Lee's TrainHorn mod Original Description: Trains will now blare their horn after killing a player (sound by CrazyWashingtonianTrainNut on freesound)
Small changes concerning balance, gameplay, or graphics.
Adds voiced player proximity chat, train stop announcements and speakers. Plays sound based on source position. Uses pre-rendered english speech, no external software or internet required, leverages combining dataset of 24k most commons words. It can also create new words letter by letter. First launch after enabling this mod will take a minute due to sound prototype building. Text to speech, text-to-speech, voice chat, accessibility, messages, audio, fun.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Selectively remove equipment grids from various entities and vehicles (such as locomotives, cargo wagons, etc). Saves some UPS if a mod adds equipment grids but you're not using it.
Small changes concerning balance, gameplay, or graphics.
Makes trains feel more 'bulky' - Increases the locomotive weight & power & health, decreases top speed, increases for the cargo wagon & the fluid wagon weight & capacity & health
Mods introducing new content into the game.
Translations for other mods.
All fluid wagon rotations are interpolated to 4X the detail. Check out: Smooth trains - locomotive Smooth trains - cargo wagon Smooth trains - fluid wagon Smooth trains - artillery wagon
Small changes concerning balance, gameplay, or graphics.
All cargo wagon rotations are interpolated to 4X the detail. Check out: Smooth trains - locomotive Smooth trains - cargo wagon Smooth trains - fluid wagon Smooth trains - artillery wagon
Small changes concerning balance, gameplay, or graphics.
All artillery wagon rotations are interpolated to 4X the detail. Check out: Smooth trains - locomotive Smooth trains - cargo wagon Smooth trains - fluid wagon Smooth trains - artillery wagon
Small changes concerning balance, gameplay, or graphics.
All locomotive rotations are interpolated to 4X the detail. Check out: Smooth trains - cargo wagon Smooth trains - fluid wagon Smooth trains - artillery wagon Graphics upgrade mod. Achieved using custom written software in combination with Topaz video AI Chronos.
Small changes concerning balance, gameplay, or graphics.
New locomotives that run on electricity, that gets provided by special providers. Modders can add there own locomotives & providers.
Mods introducing new content into the game.
Adds a hotkey (default: SHIFT + M) to toggle manual and automatic mode when hovering over a train.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A modpack combining Space Exploration, Krastorio 2, and Very BZ + QoL. Suitable for long play sessions and complex bases.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.