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Replaces the robot interference column. (heck i use bots regardless of it's value)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Big, medium and small signs ("plates") which display any signal
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Eases Roboport placement by making ghost Roboport range visible.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Shows whether it's currently day or night with a simple on-screen indicator
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A modern and configurable approach at adjustable inserters to change pickup/drop position/offsets, and much more like custom inserter length, custom setting for ranges and diagonals, support for slim and big inserters... Enjoy!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When a stop, whose name contains a given pattern, is added to the train schedule, add user-defined wait conditions to it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Writes most of the info in the Factoriopedia to a text file for LLM ingestion.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Choose which planets will spawn ruins. By default only Nauvis, Gleba and Aquilo. Requires Abandoned Ruins - Updated (core)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A link-layer switch for FeatherNet networks, with bridging capabilities across games and to IP networks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Read the distance traveled between planets. Based on Quezler's "Read belt contents, hold (all belts), read belt length" mod: https://mods.factorio.com/mod/read-belt-contents-hold-all-belts-read-belt-count Thumbnail photo by Kirk K. (@mmmyoso). Licenced under Creative Commons CC BY-NC-ND 2.0: https://www.flickr.com/photos/mmm-yoso/8253268543
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Easy shortcut to remove biter's corpses around the player. Press BACKSPACE and clear corpses/ruins around you. Fully customizable at runtime per-player.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An in-game calculator that can be used to automatically compute the information you need to build a final product at a given rate of production: precise number of machines for each intermediate product, required production rates for all said intermediate products, pollution and energy costs, with options for specifying module configurations, as well as machine types.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.