Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds options to change many stack sizes (and fluid capacities). Fork of ReStack to improve compatibility with other mods and add new features
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Every N minutes or by a command or on player death, players will be teleported in another world(s) on the same position where they were from the previous world. Kinda, a new challenge for you. (Works as a mod) Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
Changes which fluids sulfur production uses and balances the efficiency of them towards heavy oil. Concept is to move uses of the oil byproduct fluids around so the system is less demanding on petroleum gas and gives outlets for everything else.
Mods introducing new content into the game.
Adds a capacitor structure for storing heat, useful for regulating power load of Nuclear Reactors.
Mods introducing new content into the game.
see https://mods.factorio.com/mod/PickerPipeTools for details .. this just fixes the overlay bug .. https://mods.factorio.com/mod/PickerPipeTools/discussion/5fc159ded3d1bb6fd8533634
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The armor for the four horsemen of the apocalypse. War, pestilence, Famine and Death. Along with other items the destroyer of worlds requires.
Mods introducing new content into the game.
Hand crafting stuff costs health. Keep some fish handy, and research Automation ASAP.
Small changes concerning balance, gameplay, or graphics.
Less refined fuels pollute more. Electric furnaces consume 50% more power.
Mods introducing new content into the game.
DyWorld Chemical Recycling, which recycles ingredients into their components based on their chemical formula. Other mods can add recycling for this. Information can be found on the mod portal for this mod. This mod does NOT require DyWorld-Dynamics, but DyWorld-Dynamics is greatly enhanced by this mod (as is this mod)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Factorissimo adds factory buildings to Factorio. Place them down, walk in, build your factories inside!
Mods introducing new content into the game.
Space Exploration friendly version. A single smelter that is equivalent to 405 smelters (configurable 25-2000). Size is intended to scale with the footprint of the underlying build that this replaces. Currently uses vanilla beacon behavior for the maths.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes mining drones look like a small version of the miner from AAI vehicles.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Ghosts must now be 'approved' by the player before construction bots will be dispatched. This gives the player improved control over what parts of the factory get built, and when.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Simple less intrusive version of built-in debug settings `show-tile-grid` feature. Useful for radar, pollution, artillery fire, UPS, map generation, chunk-aligned trains, biter expansion, etc. β This mod currently has some performance/UPS issues. It will probably require a rewrite to fix them. Sorry. π
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Have friends and family? Tired of them playing without you? Get Companionship! This mod makes playing on your map/server a pain if you do it alone! When just a single player is on the map/server, the game slows down to painfully slow speed until more people join. Once a second player joins the map/server, the game returns to normal speed! Also allows players to select their desired game speed (once there are enough companions). The game will then go at the speed of the slowest desired player. Players can change their desired speed at any time.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.