Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Collections of mods with tweaks to make them work together.
Dynamic custom underground pipes with material cost based on vanilla values.
Mods introducing new content into the game.
Adds End-Game content, Promethium processing, radiation mechanics, and new weapons, building, and ship tech.
Mods introducing new content into the game.
Mods introducing new content into the game.
Fork of Intercontinental Rocketry Settings allow you to specify the how many copies of each planet you want (up to 20 copies of the original planet) Also includes support for some modded planets (for additional mod support please open a discussion) Sales pitch - Every planet in Space Age, generates additional subplanets, allowing you to start fresh with any planet at any time.
Mods introducing new content into the game.
Plays the Thomas the Tank Engine theme after you get hit by a train.
Small changes concerning balance, gameplay, or graphics.
Get a quick view of which entities are connected to your fluid pipes. Where does it all come from and where does it go?
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Changes the space science flask from a conical flask to the new florence flask added in space age. Actually, is it flask or beaker?
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replaces textures for all transport belts to a darker, cleaner look. Will tweak later
Small changes concerning balance, gameplay, or graphics.
Allows all entities using assembling machine prototype to pass through fluid inputs similar to electromagnetic plants
Small changes concerning balance, gameplay, or graphics.
Run lua commands without losing achievements. [NEW]: 🌙Dark mode, 🅰️Monospace font, 📑multi tab, 🧑🔧per user settings [NEW]: 🗔 Error dialog instead of console
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A basic but hightech survival suit for Pyanodons. Based on TinyStartJetpackExtended but cut down and partly rewrittened for use with the begining of the Py mod set.
Mods introducing new content into the game.
Adds some extra tweaks to Tiberium mod, like: - recipes to make things from Tiberium products - new graphics for trees (nodes) - tiberium spikes graphics. - rails from sludge instead of stone - portable fission reactor using tiberium cells.
Small changes concerning balance, gameplay, or graphics.
Pipette a few entities to quickly filter what to whitelist before dragging.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Pipette a few entities to quickly filter what to whitelist before dragging.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.