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You can choose the color of the planet terrain (Red, blue, green, yellow, white and black). Concrete and Stone Paths are white. Colorful machines, decorations and clouds on or off. 1.1 update of original mod by DellAquila. Space Age has not been tested nor supported at this time.
Small changes concerning balance, gameplay, or graphics.
This is a rebalanced version of the "Laboratory Productivity" mod by Rhaane who created most of the graphics, I just changed some code. View the description on the mod portal or the changelog for more details.
Small changes concerning balance, gameplay, or graphics.
For the glory of the machine god. A character skin that brings the glory of the Omnissiah to an unexploited world. (now with a color mask!, also works with character selectors)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Customize module properties. Customize beacon properties and support production and quality. Support beacon overload mode. Cancel formula module restrictions and 300% production capacity limitations. 自定义插件塔属性,插件属性,可选取消300%产能限制,任意配方支持任意插件,支持过载模式
Small changes concerning balance, gameplay, or graphics.
Various optional tweaks to make nuclear power a bit more sensible and easier to get started with.
Small changes concerning balance, gameplay, or graphics.
Some of the new sound effects come with 0.18 are horrendous, so I reverted them back to the old ones. Optionally supports bob's mods. Mod settings allow customization. Also added optional new laser beam sound effects.
Small changes concerning balance, gameplay, or graphics.
Roboport logistic area set to 64x64. Construction area and radar increased accordingly.
Small changes concerning balance, gameplay, or graphics.
Options on replacing graphics of vanilla locomotive, nuclear-powered locomotive, armoured locomotives, or any mix of above, with nostalgic graphics used till 0.12. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Small changes concerning balance, gameplay, or graphics.
Adds a new type of enemy, the Zombie. Can be a separate enemy to biters or on the same team as biters
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Rebalancing the shotguns by making them available earlier and generally stronger. Enables the shotgun from the start and moves the piercing shotgun shells from military 4 to 2. Adds extra shotgun damage and shotgun shooting speed upgrades to military 4 research.
Small changes concerning balance, gameplay, or graphics.
Makes the circuit network accessible much earlier, using only red science.
Small changes concerning balance, gameplay, or graphics.
This mod replaces the green wires with yellow, and red with blue. Ideal for colorblind people to distinguish between them.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Would you like to be a diligent engineer who uses their resources efficiently? The mod allows to enable productivity modules for everything! By default, it's enabled for: logistic items (belts, inserters, chests, rails, robots, pipes), solar panels, accumulators, satellites, personal equipment, ammunition. Optionally for other buildings, vehicles, even modules!
Small changes concerning balance, gameplay, or graphics.