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Read empty, full, total slots from chests and fluid tanks and send signal to network. E = empty (slots for chests, fluid units for tanks), F = full/used (slots or fluid amount), T = total capacity (slots or fluid capacity), Also gives signal for priority for the trains based of filled capacity of container. P = priority full 0..255 (255 when full, 0 when empty), R = priority empty 0..255 (255 when empty, 0 when full), Links to the nearest valid target on placement. Easy way to create generic...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
GUI to monitor your vanilla train network, inspired by LTN Manager and Trainlog
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a single configurable valve that can be used for: overflow, top-up and one-way/check. Inspired by Flow Control and Advanced Fluid Handling. Fully configurable with custom levels with intuitive shortcuts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a selection tool to quickly remove all red and green wires in a dragged area. Activate via shortcut (default: CTRL+SHIFT+C) or hotbar icon.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A search tool to find electric networks. Heavily influenced by FactorySearch.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When in a train, using movement controls will automatically set the train to manual. Based on auto_manual_mode.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds hotkey to toggle switches, constant combinators, etc. Based on pushbutton.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds hotkey to toggle Map zoom. Opens Remote view zoomed out, when closed. Toggles zoom level if Remote view already open. Don't forget to remove the hotkey conflict with the default [Toogle world map]!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A spidertron dock for efficient spidertron transportation on Space Exploration's spaceships. Allows docking spidertron's passively which cost zero integrity on spaceships.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Follow an item as it's processed, like in the Factorio trailer. Spiritual successor to DaveMcW's Item Cam
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Better description for Space Exploration data card!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Shows indicators when fluid connections, inserters, and miners which are connected or obstructed
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Sell and buy items/fluids/energy on the universal black market using trading chests/tanks/accumulators. You can now sell your overproduction and buy things that you don't want to craft by yourself. Now without the Space Age Dependency so you can bring the economy to Non-Space Age mods such as Pyanodons or Space Exploration.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Speed up repairing entities on space platform. Damaged entities repair in a batch, instead of one at a time. Ideal for space battles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.