Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Faster Start (with faster bots)

by psznm

Increases robot speed of fusion bots so that they keep up with players running speed.

Tweaks
4 months ago
1.1
752

No More Long Handed Inserters


Removes long handed inserters from technologies and crafting.

Tweaks
4 months ago
1.1
36
Logistics

SE Arrange Recipe List

by LYARAIN

make SE's recipe list more regular.

Tweaks
4 months ago
1.1
155

Really Useful Engines


Plays the Thomas the Tank Engine opening theme when the player drives a train.

Tweaks
4 months ago
1.1
136
Transportation Trains

Moweather Revival


Adds Weather To Factorio (Compatibile With Space Exploration)

Tweaks
4 months ago
1.1
868
Environment

X_Man1109's Tweaks


PERSONAL USE ONLY! This mod is a collection of tweaks I use in my own games. It is not intended for public use, and I will not be providing support for it. If you want to use it, feel free to do so.

Tweaks
4 months ago
1.1
12

Restrictions on Artificial Tiles


BETA A realism mod that adds some logical restrictions to "artificial" tiles (stone paths, concrete, etc) on what they can be placed under/on (trees, resources, cliffs, worms, etc). Configurable. Includes 100% removal of decoratives functionality ("Clean Concrete").

Tweaks
4 months ago
1.1
73
Environment

My Little Pony Train Sound


Changes the sound of the locomotive to be more cute.

Tweaks
4 months ago
0.17 - 1.1
96

Space Efficient Rail Signals you can place (almost) anywhere


Changes the Collision Mask for Rail Signals and Chain Signals to be independent of Rails. This allows freer placement, for those builds with low spacing, or converting between LHD and RHD when not otherwise possible. Should work for any modded signals and signals in disguise as well Disclaimer: the mod author takes no responsibility for any problems or difficulty with debugging intersections made using this mod

Tweaks
4 months ago
1.1
322
Trains

Total Automization - Infantry Re-Edition

by Mr.YaR

This is an edit of @Illiander's version, based on code by @Klonan, made to accompany a little better the glorious AAI vehicles.

Tweaks
4 months ago
1.1
162
Combat

Radar Alerts


Generate factory alerts when enemies are spotted on radar.

Tweaks
4 months ago
1.1
452
Combat Enemies

Arachnophobia

by Kirazy

Provides configuration options to make the Spidertron playable for arachnophobic players. By default, hides the legs of the Spidertron, displaying laser-pointers at the feet. Includes new options to customize the color of the eyes, the number of the eyes and lights, and to change the number of legs, allowing players to remove up to six legs as an alternative to making them invisible.

Tweaks
4 months ago
1.0 - 1.1
936

Space Exploration Earlier logistics system


Removes the Utility science pack, rocket science pack, and space science pack requirements from Logistics research, allowing access to it earlier in the game. Adapted from Space Exploration Early logistics system HomicidalBarber

Tweaks
4 months ago
1.1
606
Logistic network

Chained Recipes

by Yivry

Changes vanilla recipes to be chained a little more: every armor requires the previous one, same for furnaces, power poles, etc.

Tweaks
4 months ago
1.1
47
Manufacturing

Quick Ammo Switcher

by Banderi

Allows one to quickly load and unload different ammo types without having to fiddle with inventory items.

Tweaks
4 months ago
1.1
73
Combat Storage

Alien Biomes Tweaked


Tweaks the Alien Biomes mod, making optional some of its non-optional changes to vanilla gameplay. This is not the mod itself with changes, but rather a "mod of a mod". Can optionally be used with other mods that make similar changes that need undoing.

Tweaks
4 months ago
1.1
2.04K
Environment

Krastorio 2 integration for Expanded Rocket Payloads Continued

by EvilPLa

This mod integrates Krastorio 2 materials into Expanded Rocket Payloads Continued. Optionally SpaceX and Ion Cannon too.

Tweaks
4 months ago
1.1
366
Logistics Logistic network Manufacturing

Science Not Invited

by RedRafe

Choose which science packs will be needed to research technologies. The cost of science packs not used will be evenly distributed among the remaining one(s), other game mechanics remain untouched. This mods opens new ways of designing your base, wether you'd like to build a mega base and research infinite tech without the need to build all the science or complete giant overhaul mod packs skipping some science packs.

Tweaks
5 months ago
1.1
1.52K
Cheats

Chained Science

by Yivry

Changes every vanilla science pack recipe to include 1 bottle of the previous science pack per bottle produced.

Tweaks
5 months ago
1.1
64
Manufacturing
Tweaks
5 months ago
1.1
431