Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
All technologies are shared, all researched technologies will be given to other forces. This mod is designed for PvP, TvT and some PvE scenario.
Small changes concerning balance, gameplay, or graphics.
Allows LTN to make deliveries through SE's space elevator
Mods introducing new content into the game.
Your allies can't use your vehicles anymore. This mod is designed for PvP, TvT and some PvE scenarios. More individual protection isn't included yet.
Small changes concerning balance, gameplay, or graphics.
Other teams can't use/change your factory anymore. This mod is designed for PvP, TvT and some PvE scenarios.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Contains dependencies on almost all Angel and Bob mods. This mod does nothing by itself.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
This mod adds an Assembly machine, furnace and more with a speed of 5x and x100 recipe for all recipes and more Required Mods: EzLib >= 0.1.3 Current maintainer: ZwerOxotnik
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Other teams can capture your factory now. This mod is designed for PvP, TvT and some PvE scenario
Scenarios, maps, and puzzles.
Higher tier boilers for power generation are more efficient (supports Bob's Power, KS Power and AAI Industry). The main focus of this mod is Seablock, but should also work with regular Bob's & Angel's (+ AAI Industry). Fuel values of chemical fuels (like coal or solid fuel) are doubled (except nuclear and rocket fuel). CAUTION: Space Exploration/Pyanodons/IR2 or other big overhauls are likely to don't behave as expected.
Small changes concerning balance, gameplay, or graphics.
This mod adds research to increase the player crafting speed (0.2 -> 0.6)
Switch beetwen surfaces using "/floor (number)" command. This mod is designed for PvP, TvT and some PvE scenario.
Scenarios, maps, and puzzles.
Makes item stack sizes bigger. based on mod Bigger Stack Sizes by Suprnova74.
A collection of additional biomes: Snow, Volcanic, Crater, various colors of Dirt, Sand and Grass. Includes new tree and decorative variants. There are planet controls in the mod options. V3 is a complete rebuild, starting a new map is advised, but there is a terrain regeneration option that will preserve parts of your base. HR Terrain Textures are in a separate mod.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.