Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Make the rocket requires 100 rocket parts instead of 50. Increase the crafting speed of the silo to compensate (default:+50%).
Small changes concerning balance, gameplay, or graphics.
Get insights into what your logistics bots are doing and what to improve in your network. Provides concrete suggestions, an overview of what's in short supply and well as stats and information about robots charging, idle, picking up and delivering, information on items most frequently delivered, time to deliver, and the quality level of both robots and roboports. Supports multiplayer games and multi-network information, with easy navigation between them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds water refining recipes for Krastorio Plants mod, transforming water into valuable resources through advanced chemical processes.
Mods introducing new content into the game.
More circuit controls for agricultural towers: read the number of matured plants; disable harvesting while still allowing planting.
Small changes concerning balance, gameplay, or graphics.
A glowing enigmatic life form was found to inhabit alien forests at night. Based on the original mod by Betep3akata.
Mods introducing new content into the game.
Fixes technology tree conflicts between ATAN Nuclear Science and Exotic Space Industries (Remembrance). Removes invalid nuclear science requirements, restores correct uranium progression, and ensures that uranium ammo and Kovarex enrichment properly depend on Nuclear Science. Includes full graph cleanup to prevent cyclic tech dependencies.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Spawns massive furnaces and assembly machines around the map to make the game all about building trains to connect them
Mods introducing new content into the game.
Adds plutonium (which is blue, of course!) in order to make the nuclear fuel cycle a bit more complex.
Mods introducing new content into the game.
Mod that adds a little bit of new achievements to spice up Factorio runs
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Explore Nauvis' moon of Muluna, the source of the space science pack, and take your first step into space. Discover new uses for crushers, now enabled on all surfaces. Explore the universe, collect data from the skies, and bring it back to Muluna to generate Exploration science in order to upgrade your space platforms and reach even deeper into space.
Mods introducing new content into the game.
Fixes the Cogmas Mod (from Earendel) Rocket silo replacement by changing which asset it is referencing
Small changes concerning balance, gameplay, or graphics.
This mod makes landmine explosions dangerous to everyone! The 250 area damage hits all entities within a configurable AoE (default: 2 tiles), including players, with chain explosions possible. Toggle player damage (default: on) and stun effect (default: off) to customize the chaos.
Small changes concerning balance, gameplay, or graphics.
Changes many displayed names from other mods to use sentence case. E.g.: Big Mining Drill -> Big mining drill. This is so insignificant a problem but it drives me up the wall, so here you are. I am also not well versed enough in the API to do this dynamically so it's hardcoded.
Small changes concerning balance, gameplay, or graphics.
Adds fusion reactor into space exploration.
Mods introducing new content into the game.
Allows customization of the display name for 'Stone' to improve map search functionality, specifically addressing search collisions in the Japanese locale.
Translations for other mods.
Cycle Quality (Alt + Scroll) works on blueprints and planners via a temporary clipboard.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.