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Yet another tiny assembling machine mod, this time 1x1 and can only craft 1-ingredient-recipes!
Mods introducing new content into the game.
Adds loyal prototype spidertrons that follow you around. They can deconstruct nearby orders, build blueprints, and perform upgrades using your inventory. Spiderbots are a basic alternative to early construction mods such as Nanobots and Companion Drones. Deploy / Recall: Alt + S
Mods introducing new content into the game.
Adds mining drones and depots providing great yet cusomizable balance: - robust drones recipe ingredients instead of pure iron - normal pollution rate - electric energy usage - editable stack sizes - many compatible mods And so much more! Everything is configurable, many supported mods. Locales: 🇬🇧 English 🇩🇪 Deutsch 🇪🇸 Español 🇫🇷 Français 🇹🇷 Türkçe 🇺🇦 Український 🇷🇺 Русский 🇨🇳 中文
Mods introducing new content into the game.
When you need to call down the thunder to deal with those pesky biters, launch a rocket with an ion cannon into orbit and show the bugs who's boss. NEW supports Kux-Radars NEW +3 technologies: Area Fire and Ion Cannon Mk2
Mods introducing new content into the game.
The mod will be adding structure(s), armor and equipment to your game-play, is it balanced, or will it be the biter's demise.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds elemental carbon items to the game, including graphite, diamonds, graphene, and more. Compatible with Space Age and many other mods. A standalone piece of BZ Mods
Mods introducing new content into the game.
Adds silica, silicon, and basic fiber optics to the game. Compatible with Space Age including a new plant & production chain on Gleba. A standalone piece of BZ Mods, with graphics by snouz.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds very basic early equipment for use in armors which have equipment grids well before most good equipment is researched, such as those in quick start mods.
Mods introducing new content into the game.
Advanced compression mod with quantum compression, bulk processing, compression crystals, specialized modules, and statistics tracking. Compress resources up to 65,536:1 ratio!
Mods introducing new content into the game.
Mods introducing new content into the game.
Alternate expandable Crashsite Logistic using smart linked chests. v3.3 with quality management, more tools, more freedom to adjust the keys - custom mode, clone mode, fill, no-filter-mode, etc - UPS optimized logistic for mass transport - tries to be not overpowered as the (hidden) native linked chest.
Mods introducing new content into the game.
Changes any non-infinite resource into an infinite resource with configurable global yield and depletion.
Mods introducing new content into the game.
Extension for 5Dim's Trains and Equipment that gives wagons the equivlent Power armor's equipment grid and a minor storage boost
Mods introducing new content into the game.