Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Safely stop trains at signals or stations. All trains stopped can be restarted. Automatic train and locomotive counter.
Mods introducing new content into the game.
Alters Clips to hold 50 rounds while increasing the cost also lowers turrets autograb amount
Mods introducing new content into the game.
Adds mk2 and mk3 tiers of personal roboports and slightly buff the fusion reactor power. Works best with Fusion Robots and Advanced Armor.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds Energy Matter Currency. the very essence of everything in existence.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds an armor module which marks items on the groud to be collected by construction robots.
Mods introducing new content into the game.
Increases heat capacity of water (80x) and reduces water consumption of steam engines. Attempts to work with modded steam engines as well (e.g. Reactors). Useful in cases where engines consume extreme amounts of water and you run into throughput problems.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Transport belts now require energy to operate. Energy is supplied by Transport belt controllers.
Mods introducing new content into the game.
Adds personal laser turret Mk2 and a personal defense turret which uses ammo instead of energy.
Mods introducing new content into the game.
Adds a new chemical plant recipe for cracking Petroleum gas into Heavy oil
Mods introducing new content into the game.