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Once upon a time, an Engineer mastered the secrets of the Ultracube. In an exhilaration of cube induced madness, he created a second Ultracube. The second cube resonated with the first, creating this celestial body – and one dead engineer. Stained in blue from cube-induced-destruction, this world is filled with Ultradense lava, stone, coal, and a bit of sulfuric acid.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds 2 logistic groups for the player force, which contain current time of day and light level for each planet
Small changes concerning balance, gameplay, or graphics.
adds behemoth enemies to the game for vulcanus demolisher and gleba pentapod enemies
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Lowers the inventory size of vehicles to make them less of a cheap super-chest. Also supports vehicles from AAI, and the AAI Vehicles Depot.
Small changes concerning balance, gameplay, or graphics.
A quality of life modpack for Factorio that adds some non-cheaty QoL contents, such as moving buildings, changing inserter drop/pick locations, reaching far entities, quick constructions, merging chests inventory, and more. It might feel a bit cheaty. My personal favorite mods to play factorio with. Highly opinionated.
Collections of mods with tweaks to make them work together.
A quality of life modpack for Factorio that adds some non-cheaty QoL contents, such as moving buildings, changing inserter drop/pick locations, reaching far entities, quick constructions, merging chests inventory, and more. It might feel a bit cheaty. Some mods that are opinionated were marked as optional.
Collections of mods with tweaks to make them work together.
A pure quality of life modpack for Factorio, such as monitoring, visualizers, calculators, GUI-related changes, and task managements.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Sell and buy items/fluids/energy on the black market using trading chests/tanks/accumulators, choosing the frequency of exchanges and related fees. You can now sell your overproduction and buy things that you don't want to craft by yourself. You can also use these trading units as a paying shipment system.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Restricts quality modules to low-level operations like mining, smelting and turning fluids into solids.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Changes the min and max steam temperature to 415 and 1010 for accelerated liquid tiberium processing
Small changes concerning balance, gameplay, or graphics.
Queue a logistics Upgrade or Downgrade for an entire connected belt line with one click! NOW FACTORIO 2.0 AND SPACE AGE COMPATIBLE!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.