Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.
Small changes concerning balance, gameplay, or graphics.
Makes the armor increase player reach for interaction, build, drop and mine range. Higher range for higher armor tech. Also increase player handcrafting and mining speed and add health bonus. Supports mods : - Tiny Armors MK1 & MK2 - Power Armor MK3 & MK4 - Bob's Warfare Armors, Heavy MK2 & MK3 and Power Armors MK3 & MK4 & MK5. - Space Exploration Thruster Suits 1 to 4. - Early Construction Light & Heavy armors. - Krastorio 2's Power Armor MK3 & MK4 - Shall Suits.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a solar power calculator able to calculate how much energy your solar plants are providing on average right now. Or calculate how much panels and accumulators you need to provide desired power. Supports modded panels, accumulators, different surfaces(planets and orbits in Space Exploration)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Cheap Stone Ammo...? - Now with Settings! This Ammo was created for world/mods that have limited starting resources and making traditional Ammo is an issue. Ammo is purely made of stone ore. Does very very limited damage, but does a little knockback.. because why not it's stone right?
Mods introducing new content into the game.
Very pointless mod, Requires SE, adds paperclips once you hit endgame. go measure your PPM
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Xchos Coal Reactor, the Portable coal reactor generating energy for your suit
Mods introducing new content into the game.
Ores cower in fear from this furnace, watch as it drinks electricity to turn solid ore into liquid within an instant.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Cheap OP Stone Ammo with high damage...? This Ammo was created for world/mods that have limited starting resources and making traditional Ammo is an issue. Ammo is purely made of stone ore. Does very very huge damage, but does a little knockback.. because why not its stone right? This is a fork of cheap stone ammunition but with huge damage to prevent your base to be destroyed by biters. Use as a solution for your base when you are not able to handle biters anymore.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replacing the Gear with the Emperor of Saturn
Small changes concerning balance, gameplay, or graphics.
This mod reverts IR2's infinite mining productivity research cost to a linear formula. Old formula = 2^(L-4) * 4000 New formula = (L-3) * 4000
Mods introducing new content into the game.
This mod allows for the modification of base character crafting speed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.