Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
This mod adds a small GUI that lets you easily rename trains and other buildings with backer names.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds general researches that benefit the play. List includes: Player Craft Speed, Player Mine Speed, Extended Reach, Inventory Slots, Health, Running Speed, Number of Quickbars, Research Speed & Research Productivity
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Provides a control unit you can place next to radars that outputs the number of enemy and friendly units found in the radars permanent coverage area.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes trees from building platforms for better use with the Tree Challenge mod.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Can you beat the game without killing any trees? This mod makes trees (mostly) invulnerable, unselectable, and have reduced collision so they don't get in your way as much.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Adds a translation from English to Japanese for Angel's mods.
Small changes concerning balance, gameplay, or graphics.
Adds many new weapons, now in similar quality to base game assets. *UPDATED FOR 0.16*
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds weak tier 0 trains with much lower tech requirements, but more limits. Graphics by kaueNP and d3x0r!
Mods introducing new content into the game.
Adds in more technologies for worker and construction robots including robot speed, robot carrying capacity, character trash slots and character logistics slots.
Mods introducing new content into the game.
Optimise your factory efficiency ! Check your production rates per items and recipes, hunting for under or over production, and display underemployed, blocked or starved machines on the map: useful to see where are the weak links in your production chain.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Use your rockets as a cargo to quickly send a payload to a distant outpost.
Mods introducing new content into the game.