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Change the board to a more realistic recipe. --------------------------------------------------------------------- 基板をより現実的なレシピに変更します。
Mods introducing new content into the game.
Start on any of the first three planets: Vulcanus, Gleba, or Fulgora. Choose your planet in the startup mod settings before starting a new game. Compatible with many modded planets!
Mods introducing new content into the game.
No more belting cars! Movable shipping containers that be transported on belts. Compatible with Space Exploration.
Mods introducing new content into the game.
Translations for other mods.
Embodied agent mod providing actions, entity interface, and agent lifecycle for Factorio
Mods introducing new content into the game.
Assistant for planning your factory. Can calculate required ingredients, products, machines, modules, and beacons. Can also calculate power production / consumption.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A simple mod where you start the game with a basic exoskeleton armor, 1x fission reactor, 2x personal roboports MK2, night vision, 1x exoskeleton and 50 fusion construction robots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
An overhaul to Factorio's ore processing while maintaining its style and simplicity. Works with quality ores. Now compatible and balanced around Space Age, AAI and Krastorio 2. (Inspired from Minecraft's Mekanism mod.)
Mods introducing new content into the game.
Translations for other mods.
An Zeus solar panel and an Zeus energy storage device have been added. These two energy buildings are entirely powered by Snouz. I combined them and made some modifications."Snouz" sounds like "Zeus", so it was named "Zeus".no reason. 增加了一个宙斯太阳能板和宙斯蓄电器,这两个能源建筑完全来自于snouz.我将它结合起来并修改了一些东西。
Mods introducing new content into the game.
Opinionated compatibility between K2SO and Age of Production
Small changes concerning balance, gameplay, or graphics.
Final Atomic Bomb - Digest 1. Pure: One nuke - bigger blast, new air shockwaves. 2. Value: Damage +50%. Range+100%. 3. Sound: Add six new sound. 4. Efficiency: More performance-friendly than vanilla nukes. 1.纯净:只有一个范围更大且有额外特效冲击波的核弹 2.数值:伤害+50% 范围+100% 3.声音:新增6种音效 4.性能:比原版核弹更具性能优势
Mods introducing new content into the game.
Adds ground based construction robots. A repackage the original mod by Klonan. Forked to fix some long-standing issues. Now with quality support Note: Quality drones only work with the default quality values. Mods that rename quality or add more qualities will not work.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes mining productivity technologies from the tech tree.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Allows you to adjust the properties of the vanilla locomotive - weight, power, fuel efficiency. This mod was created mainly to allow a more efficient double-headed train system.
Mods introducing new content into the game.
As the title says. Optional toggle for technonogy bonus and bulk inserters.
Small changes concerning balance, gameplay, or graphics.