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Small changes concerning balance, gameplay, or graphics.
Allows Bob's electric furnaces 2 and 3 to process stone bricks again.
Small changes concerning balance, gameplay, or graphics.
Replaces the engineer with Nepgear. Character selection mod compatible.
Small changes concerning balance, gameplay, or graphics.
Adds missing recycling recipes for Space Exploration when using Quality. Note: Requires modifying SE to allow the quality mod to be used at the same time or using the Quality-SE fork mod.
Small changes concerning balance, gameplay, or graphics.
修正部分星球模组资源被加入 SE 星核碎片产出的问题。 Fix the issue where some planet mod resources were incorrectly added to the SE Core Fragment output.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Factorio on steroids! Double everything! Double the speed, double the production, double the range, double the storage, whatever it is, just double it!
Small changes concerning balance, gameplay, or graphics.
Overhaul of Factorio's Combat Robots behaviour to make them more useful by automatically attacking enemies.
Small changes concerning balance, gameplay, or graphics.
An extension to Angel's Smelting. Adds a tiered Alloy Mixer for mixing molten metals into alloys directly and the ability to remelt metal plates back into molten liquids. Supports Bob's Mods, MadClown01's Processing, and SeaBlock.
Small changes concerning balance, gameplay, or graphics.
Optionnal song pack of music evocating the desert, techno, house and progressive electronic for Fulgora (for now) loaded by Preceti's Music Experiment- Does nothing by itself
Small changes concerning balance, gameplay, or graphics.
Your Rocket is bigger on the inside. Change payload capacity for your rockets! Change how expensive your rocket is! This mod is based on Acorn's Rocket Capacity mod, but I also thought that it's utter BS that I can't sent a sh*tton of belts into space, so I included that too. Also check out my other mods 'Bob and Loboty' and 'Robopub' :D
Small changes concerning balance, gameplay, or graphics.
By default its on construction robots, this moves it to military (configurable).
Small changes concerning balance, gameplay, or graphics.
Logistic System and Kovarex Enrichment Process will only require red, green and blue science packs (This can be disabled in Mod Settings) Small tree collisions and more light in the dark. 2026/02 - Added Tech-Check for Addon compatibility 2025/01 - Updated for Space Age and added Support for Vanilla - Added option to disable sciences changes in Mod Settings
Small changes concerning balance, gameplay, or graphics.
Allows the player to change: Cost, Result, CraftTime, UnlockedFromStart, Stacksize if not using BigBags.
Small changes concerning balance, gameplay, or graphics.
Makes the SE big mining drill have the same stats as the SA one.
Small changes concerning balance, gameplay, or graphics.
Adds quality tiers to concrete with increasing movement speed bonuses and visual tints. Just in case 26 exoskeletons aren't enough.
Small changes concerning balance, gameplay, or graphics.
Title. Removes pistol spawn after respawn. Still gives you first pistol. DISCLAIMER: ENTIRELY VIBECODED WITH GEMINI 3.1 PRO
Small changes concerning balance, gameplay, or graphics.
Solar Array Wings for your space stations! Save on foundations, and use S.A.W.s for your Nauvis Science factory today! (Delicate when hit by asteroids, we take no liability to placement choices by user)
Small changes concerning balance, gameplay, or graphics.