Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
I got super annoyed at the alarm sounds when rockets launch. Also, SE makes rockets sound louder than normal, so I reduced that noise. Vanilla rockets are also somewhat quieter. Works with Space Exploration cargo rockets and sat launchers of all types
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Automatically refuel stranded trains with construction robots.
Small changes concerning balance, gameplay, or graphics.
Adds 2 recipes that convert Krastorio Reinforced Plates from/to dark/light.
Small changes concerning balance, gameplay, or graphics.
Players create a glowing colored trail wherever they go. Very configurable
Small changes concerning balance, gameplay, or graphics.
Allows you to fix station names in a train schedule. Useful if you have elaborate wait-conditions, and you only have to change a station's name.
Small changes concerning balance, gameplay, or graphics.
fork of powered area. increases supply & wire distance of all electric poles. adds support for krastorio and upl. also increases supply & wire distance for small poles.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Modifies the behaviour of thrown projectiles (grenade, cluster grenade, defender capsule, poison capsule, slowdown capsule, distractor, and destroyer) so that if you click outside the radius of the maximum range of the item it is thrown as far as possible in the direction of the cursor rather than not being launched at all. Should work for modded projectiles as well as long as they have a capsule_action type of "throw" and are of type "capsule" (not tested).
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Tweaks and additions of various small things for SE (and K2 if installed). All toggleable via settings! Check mod description for list.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
** USE ONLY ON A NEW WORLD ** This mod selectively removes/hides certain technologies which are NOT considered "Tier one". Only the lowest level "Tier 1" buildings and technologies are allowed for a primitive lifestyle. Certain settings can be toggled ON to override the default behavior.
Small changes concerning balance, gameplay, or graphics.
Retextures Balanced Waterfill to feel more vanilla. Forked from Purpzie's Waterfill Retexture
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
For all the people who hate solar panels and want to be able to play with nuclear power in the early game. Works with Nuclear Fuel mod to also have the fun bits of that mod early game too. Does not affect nukes or nuclear fuel yet. Works with Freight Forwarding currently, will eventually work with other overhaul mods like Seablock.
Small changes concerning balance, gameplay, or graphics.
Improved compatibility Power Armor MK3 from SchallAlienTech and bobwarfare mods. Power Armor MK3 (SchallAlienTech mod) now depends on Power Armor MK5 (bobwarfare mod). Armor of Armor MK3 stats have been improved. Now it's like a Armor MK6
Small changes concerning balance, gameplay, or graphics.