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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Small changes concerning balance, gameplay, or graphics.
Adds static weather and visual effects to planets, including modded ones. Everything is toggleable in the settings.
Small changes concerning balance, gameplay, or graphics.
Reduces the stack size of machines, storage capacity of chests and player/vehicle inventories, and max speed/acceleration of locomotives to make bulk logistics more challenging. Most values can be tweaked for preferred experience
Small changes concerning balance, gameplay, or graphics.
Adds an alternative recipe for grenades that uses explosives and steel. Crafts faster to supply other things that need grenades, like cluster grenades.
Small changes concerning balance, gameplay, or graphics.
Screw landfill! Defences on the coastline is no longer painful and ugly! Build walls and gates on shallow water! Configurable for building land mines and big electric poles on shallow water! Walls no longer visually connect to nothing when next to water! Walls no longer visually connect to nothing when next to the vacuum of space! Supports modded shallow tiles, walls, gates, land mines, and big electric poles!
Small changes concerning balance, gameplay, or graphics.
Now you can listen to the Space Age music without having the "space-age" mod enabled! You still need to own the DLC to use this mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod enables the loader, fast-loader, express-loader and torbo-loader recipes and items, making them available for research, crafting and usage in the game.
Small changes concerning balance, gameplay, or graphics.
Adds up to 3 new star systems to help organize planet mods and add an extra layer of depth to space logistics requiring interstellar travel between the systems.
Mods introducing new content into the game.
F.A.A.T. where the F stands for factorio. Factorio is a game that eats lives. Aiming to help save marriages and jobs, we're introduce the addiction-timer. The timer defaults to automatically saving and then closing the game after 1hr (configurable) of play time.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Adds the C5 Galaxy strategic cargo plane to transport large amounts of cargo across long distances. Now with autopilot!
Mods introducing new content into the game.
Adds item production and speed multipliers to the outputs of certain items. These include [gears, sticks, concrete, engines, low density structures, flying robot frames, artificial soil, quantum processors] and [red, green, and blue circuits].
Small changes concerning balance, gameplay, or graphics.
Fork of Smaller Quality Icons (rectangle) by Lasciva_Engineer that adds support for Quality++ | Extended Qualities and Quality++ | Shiny Mechanics by Puzz1ebox
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds many new bacteria types (fx. sulfur, tungsten, and more), and the ability to slowly modify them into another type.
Mods introducing new content into the game.
Allows you to increase the number of slots in your inventory GUI, in case your inventory gets so large you have to scroll to see it all. Configurable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Displays the utilization percentage of factories, miners, labs, furnaces, boilers, generators, and reactors.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes the alt-mode icons smaller on machines and moves them closer towards the bottom left
Small changes concerning balance, gameplay, or graphics.
Adds molten stone, casting stone brick and casting rail recipe to the foundry
Small changes concerning balance, gameplay, or graphics.