Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Allows to smelt Iron and Cooper and transport it using pipes and storing it using tanks. Molten Metal can later be moulded into plates. (or steel)
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds bots, initial items, a flyer, night-vision and much more. I'm lazy... so some assembly is required... you'll understand Requires Aircraft mod
Mods introducing new content into the game.
Customize Stack Sizes in detail in-game easily.For proper toolbar GUIs display, change the value of maximal_width of tooltip_title_label in factorio\data\core\prototypes\style from 350 (by default) to 2000.
Mods introducing new content into the game.
Mods introducing new content into the game.
A Rebuild of SonsakuX's High Resistance Regenerating Walls ("Shielded Walls"). Fixed performance issues.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
A modular personal roboport with a configurable number of tiers.
Mods introducing new content into the game.
This mod adds a way to turn Sodium Hydroxide into solution allowing you to void it using a clarifier.
Mods introducing new content into the game.
Mods introducing new content into the game.
Aimed at allowing more proliferate use of Productivity modules, including Productivity modules added by mods. Allows you to use them with things like ammunition and belts within the base game; later versions of this mod will allow the optional dependency mods to use productivity modules in more recipes too, like certain Gas recipes and their own mod ammunitions.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Within this mod is a series of contracts for rewards when item boxes are sent into space.
Mods introducing new content into the game.
Process crude oil into a single product in specialized refineries. (Updated July 2018 for the latest 0.16.x)
Mods introducing new content into the game.
Adds basic robots. (Upgraded to 0.16, original work from Ulyssessword)
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.