Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Realign tech progression to match the requirements of launching a rocket.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Allows players to queue research, view research by required science packs, and automatically queue prerequisites for desired tech. Special thanks to Chrisgbk for 0.16 update.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Process crude oil into a single product in specialized refineries. (Updated July 2018 for the latest 0.16.x)
Mods introducing new content into the game.
Large total conversion mods.
For those who lack the patience for the burner stage, start with enough material and machines to start a simple factory, from power setup to some automation 'inspired' by TehRoach's Skip first hour, but without the trains and some tweaks I wanted
Mods introducing new content into the game.
Mods introducing new content into the game.
Quickly duplicate filter settings in Cargo Wagons and other filterable containers
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Finally updated from 0.12 to 0.16! A combinator to run lua commands ingame.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Assembly machines needs a bot for each craft. The bots can't be crafted themselves, but they do occasionally replicate. However, they can't be destroyed, or even stored - at least not safely. Maybe you'll find some ways to keep them busy.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Ever seen the movie "Pitch Black"? If you're having trouble surviving contact Vin_Diesel@PitchBlackSupport.com. Lastly, keep an eye on warning messages and your pollution output.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
With this mod, you can easily find any recipe that is missing from crafting (after updates, it can happen) and activate it. There is also a button that can scan and list for you all the recipes that are wrongly unavailable. That saved my game.
Mods introducing new content into the game.
Adds catastrophic events and other disasters to the game! (underground alien invasion, Biterzilla, frenzy, etc...)
Mods introducing new content into the game.
Mods introducing new content into the game.
Grow your own Alien eggs, to spawn Aliens where you want.
Mods introducing new content into the game.
Automatically plans all miners for a resource. Some configuration options availble.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reach up to the skies or dig deep below, expand your base vertically... If you're into that kind of thing. Original by Simcra.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.