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Integrates several of Bob's mods into the Space Exploration experience. Krastorio 2 compatible.
Large total conversion mods.
Collections of mods with tweaks to make them work together.
Special chest can send placed items to ship quantum storage unit and retrieve from it. Also works for player inventory (optional). It's make resource management more like RTS for playing combat-oriented settings/mods. Compatible with multi-surface mods like Space Exploration - item transportation works on surface, but not between them. Should be UPS-friendly because using events to track entities, not find_entities_filtered.
Mods introducing new content into the game.
Warptorio that allows addons with planets from other mods like Space Exploration, check out WSEK.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
This mod allows a roboport to insert ghosts in its range to the logistic network
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Carts (mini cars) carry items around a network of painted paths. Original mod by dorfl. Fork by SingletonFactory. This fork of fork by DE_Schmitt. Compatibility with Nanobots added.
Mods introducing new content into the game.
Allows specific changes to the speed of most structures. Adjusts energy consumtion and emmisions accordingly. Useful for balancing of modpacks or else.
Small changes concerning balance, gameplay, or graphics.
A completely new approach to inserters: they are placed between machines and belts, which allows you to create much more compact designs! Enjoy the beautiful movement of objects that bounce seamlessly where they need to. They function similarly to the Dyson Sphere Program (DSP) and all types of inserters are supported, even from some popular mods. Who wants to leave space between assembler and belt anyway?
Mods introducing new content into the game.
Make Logistics FAST with FAST Logistics. Multiply Logistics Speeds by up to 128 for all Logistics Structures.
Small changes concerning balance, gameplay, or graphics.
Progress through 6 ages of technology, starting with steam and tame exotic matter in the end. Adds various game mechanics, a variety of new resources and big machines. Compatible with Krastorio2.
Large total conversion mods.
An "all you need" mod pack! This mod pack is well balanced. It is based on Bob and Angel mods, together with further interesting game changing mods and a well thought collection of quality of life mods.
Collections of mods with tweaks to make them work together.
Adds the Crude Transport Belt, a tier below the normal Transport Belt. This is a very cheap but slow transport belt to allow easier early automation and item transportation. The speed is 1/3 of the normal Transport Belt, which is 5 items/s. The exact crafting cost and amount of crafted items is configurable, so you can adjust it to be cheap or even expensive, or adjust it to fit in with costs of other mods you might have.
Mods introducing new content into the game.
Forked Krastorio2 for Exotic Industries + Space Exploration modpack. Removed conflicting things like offshore pump and biter virus and adjusted some others.
Large total conversion mods.
Removes the Utility science pack, rocket science pack, and space science pack requirements from Logistics research, allowing access to it earlier in the game. Adapted from Space Exploration Early logistics system HomicidalBarber and adapted again from ttgspeed's mod. Fixed to work with Krastorio2 and AAI containers mod.
Small changes concerning balance, gameplay, or graphics.
generates 'legal' recipes for items from the Editor Extensions mod
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod allows adjustment of: Speed, cargo size, and battery size for bots; Supply and construction area sizes, number and wattage of charging ports, and adjusting buffers and consumption for buildings.
Small changes concerning balance, gameplay, or graphics.
Reduces the requirements to create a rocket in the rocket silo to Space Age requirements.
Mods introducing new content into the game.
Adds letters (badges) to the corner of icons, so steel, iron, silicon and silver look different. User settings control whether English or Scientific names are used.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.