Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Warhammer 40K Astartes Armoury Tweaks and Options


This mod tweaks and adds some things to the Warhammer 40K Astartes Armoury mod by MrSilver2510. Right now it is only the option to have the bolters from the start. The rest was implemented in the original mod already.

Utilities
1 year, 12 days ago
1.1
5.89K
Combat

Overpowered power armor


Makes power armor incredibly overpowered ;)

Content
1 year, 14 days ago
1.1
500
Combat

Shield Projector


Projects an energy shield in an arc, a wall that only needs energy to sustain it. Designed for Space Exploration & AAI Industry.

Content
1 year, 21 days ago
1.1
369K
Combat

Jasper Tweaks


Adds artillery shells that violate the Geneva convention.

Content
1 year, 30 days ago
1.1
464
Combat

Electric Weapons


Adds powerful electric weapons, ammo and turrets.

Content
1 year, 1 month ago
0.16 - 1.1
28.5K
Combat

More upgrade tiers for Space Exploration

by Mernom

Adds more upgrade tiers to the game, and shuffle some of them to be avaivable earlier. Early experimental version, techs and values may end up being changed. Latest version is 0.6 only. Don't update if you're still on 0.5.

Tweaks
1 year, 1 month ago
1.1
519
Logistics Combat Armor

Fish gun


'Shoot' to heal

Content
1 year, 1 month ago
1.1
200
Combat

Shield Generators


Adds turret shields and shield generators for civil structures.

Content
1 year, 1 month ago
1.1
20.1K
Combat

Heavy Machine Gun Turret for Krastorio2


Adds a semi-early Heavy Machine Gun turret for Krastorio 2 that takes Anti-Materiel Rifle magazines. Generates AMR magazines if MWR is disabled. Damage and fire rate bonuses on the ammo and turret may not persist if MWR is enabled or disabled on a prior save.

Content
1 year, 1 month ago
1.1
4.75K
Combat

Laser Fence


Use Laser Fence technology developed during the Tiberium Wars to fend off biters.

Content
1 year, 1 month ago
1.1
15.2K
Combat

Space Exploration House Waterfilling Fix

by Phoniez

Allows house waterfilling to function alongside Space Exploration again, just install this alongside any waterfill mod and Space Exploration.

Tweaks
1 year, 1 month ago
1.1
6.97K
Combat Environment

Travis' Artillery

by Vahkesh

Adds Artillery Shells with a nuclear payload, a super lategame nuke alternative Get the original here: https://github.com/sirdoombox/AtomicArtillery

Content
1 year, 1 month ago
1.1
624
Combat

Orbital Scanner


Adds the ability to launch special satellites in a rocket silo to keep certain areas of the map always in view.

Content
1 year, 1 month ago
1.1
1.28K
Combat

Agent Orange ported to 1.1

by petrus4

This is a small update to the Agent Orange Mod for 0.17 by Renakastrasz, to make it work with Factorio 1.1.

Content
1 year, 2 months ago
1.1
95
Combat

Past's Defense Stuff


Adds a tesla turret, a shotgun turret, and an Incendiary shell ammo type for shotguns

Content
1 year, 2 months ago
1.1
1.08K
Combat

Tank Flamethrower Rework

by Zetrox

This mod make the tank's flamethrower act as user's one

Content
1 year, 2 months ago
1.1
583
Combat

Rampant Arsenal

by Veden

Adds a variety of weapons to wage war. Adds Additional Turrets, Ammo Types, Landmines, Equipment, Capsules, Walls, Vehicles, Infinite Technologies

Content
1 year, 2 months ago
0.16 - 1.1
107K
Combat

Artillery Bombardment Remote (DBot's fork)


Directs your artillery to bombard a selected area without having to target individual shots

Content
1 year, 2 months ago
1.1
965
Combat

King Jo's Watchtower


Adds a watchtower armed with a machingun.

Content
1 year, 2 months ago
1.1
6.01K
Combat

Danger Close

by _-_-_

Artillery no longer has a minimum range

Tweaks
1 year, 2 months ago
1.1
325
Combat