Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Cheap early game personal construction robots, die after completing one task.
Small changes concerning balance, gameplay, or graphics.
Reduces the cost of logistics items like belts, underground belts and splitters. Includes a configurable multiplier in the mod settings up to 10x. Supports Space Age.
Small changes concerning balance, gameplay, or graphics.
No player inventory items are lost when using emergency burn.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Increases the output of asphalt, limestone tile, and coal tile recipes to 10 per craft in PyIndustry.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Globally tweak the speed of all transport belts, including those from other mods, using a simple multiplier.
Small changes concerning balance, gameplay, or graphics.
Globally tweak the working speed of different machine types with simple multipliers.
Small changes concerning balance, gameplay, or graphics.
Globally tweak the logistics, construction, and radar ranges of all roboports using simple multipliers.
Small changes concerning balance, gameplay, or graphics.
Globally tweak the performance of all logistic and construction robots. Adjust their speed, energy capacity, charging rate, and power consumption using simple multipliers.
Small changes concerning balance, gameplay, or graphics.
ver2.1にて核技術サイエンスパックを実装しました! ゲームの基礎バランスをなるべく変えない範囲でいくつかの調整・追加を行い、スムーズかつメガベースの作成を楽しめるようにしました。
Small changes concerning balance, gameplay, or graphics.
Allows uranium fuel cells to be burned like regular chemical fuel (e.g. in boilers, furnaces, and vehicles).
Small changes concerning balance, gameplay, or graphics.
Damage dealt to your enemies will contribute to your technology research. Includes settings to scale the effect damage has on research progress, unlocking early research options, and to disable the lab recipe. The only good bug is a dead bug!
Small changes concerning balance, gameplay, or graphics.
Allows productivity modules in Space Exploration machines!
Small changes concerning balance, gameplay, or graphics.
Overrides recipes for network chest and tank to be free (mainly for use with the Pyanodon mod).
Small changes concerning balance, gameplay, or graphics.
Enhances the player experience by boosting core abilities like movement speed, mining speed, build distance, and health which are all configurable in mod settings. Includes a customizable auto-pickup system, toggleable at runtime, that lets you vacuum nearby items effortlessly. Built for efficiency and domination in late-game factory control.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Optionnal Bhangra song pack loaded by Preceti's Music Experiment - Does nothing by itself
Mods introducing new content into the game.
Removes restrictions on productivity and quality (optional) modules, allowing them in beacons as well as to affect non-intermediate products.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.