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This mod disables natural enemy spawns only on Nauvis (spawners still exist and other planets are not affected)
Small changes concerning balance, gameplay, or graphics.
Removes spoilage for Gleba agricultural science, bioflux, and Nauvis biter eggs.
Small changes concerning balance, gameplay, or graphics.
Multiplies the positive and negative effects of all modules by whatever amount you want.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Removes all spawners, and adds alternative recipes to make Pentapod egg and Captive biter spawner.
Small changes concerning balance, gameplay, or graphics.
Oops! Someone put legendary quality modules in every machine! And they're super glued inside!
Small changes concerning balance, gameplay, or graphics.
自动建造幽灵实体: 检测玩家建造范围内的幽灵实体(包括建筑和地块)。 检查玩家库存中是否有足够的物品。 自动建造符合条件的幽灵实体。 自动拆除实体: 检测玩家建造范围内标记为拆除的实体。 自动拆除符合条件的实体,并将产物放入玩家库存。 动作队列管理: 使用队列存储待执行的建造或拆除动作。 每帧处理一定数量的动作,避免性能问题。 性能优化: 限制每次搜索和处理的实体数量。 增加搜索间隔,减少频繁操作。
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Extends the Factorio map editor with new features, testing tools, and quality of life changes. Also adds a separate editor lab that can be used to design blueprints separately from your main factory. Inspired by Creative Mode.
Mods introducing new content into the game.
Adds various settings. Mostly these are small tweaks that do great things. More in the mod description...
Small changes concerning balance, gameplay, or graphics.
Adds 40 new qualities. Qualities are unlocked with quality modules. Possibility to change efficiency and chance.
Mods introducing new content into the game.
Prevents the yield of liquid resource nodes (like oil) from decreasing over time by setting infinite_depletion_amount to 0 on fluid resources.
Small changes concerning balance, gameplay, or graphics.
Modify all underground conveyor belts, allowing you to increase their size, making it easy to plan your base in the future. including 3 new "Pipe to ground"
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Reduces crafting interval to 1–50ms. Configurable speed for instant crafting.
Small changes concerning balance, gameplay, or graphics.
Reduces mining interval to 50ms, configurable down to 1ms. Increases player mining speed dynamically.
Small changes concerning balance, gameplay, or graphics.
Dynamically adjusts player movement speed with a configurable multiplier.
Small changes concerning balance, gameplay, or graphics.
More settings for logistics chests.. Chests allow items to be teleported to target chests using a paired Signal ID (if set). Items are moved almost instantly to distant chests even from other planets. More in the mod description...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
# Team Setup UI ## Team Admin-Tool for Factorio 2.0+. Opens an UI via /team-ui. Allows Managing Teams (Forces), Team Relations and Users Lightweight: uses Factorio 2.0+ and base mod.
Small changes concerning balance, gameplay, or graphics.
Fork of Quality adapted for Space Exploration. Original mod by Wube Software. SE tweaks by DeadMan.
Large total conversion mods.