Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Lets you recall all robots in your network. Forked from 343N's 0.2.15 version.
Small changes concerning balance, gameplay, or graphics.
Adds a Powerful locomotive to travel long distances quickly and efficiently, powered by uranium cells, Speeds up to 600Km/h
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Labs playing the Dunka tune now. Or caramelldansen. However you prefer.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Changes centrifuge lights to grayscale and applies a green tint. This is used for different colors for different custom recipes
Adds new buildings with Old Earth architecture into the game! Do you miss the Eiffel Tower? The Big Ben? You got em here. Govern over your early colony by enlisting the help of Laborers to haul goods, and Architects to build structures. Vanquish your enemies as you train field armies that progresses with your technology: All the way from Medieval Era Men-at-Arms, to the futuristic Strosstruppen Air Assault Infantry! Stay tuned for more updates in the future.
It is possible to create a cliff, also when you are placing that can be rotated
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod makes it possible to transit objects via the logistics network, against energy.
Mods introducing new content into the game.
Mods introducing new content into the game.