Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Quick mod to make loaders respect the insert limit from last patch.
Small changes concerning balance, gameplay, or graphics.
It's a big universe out there, and there are other ways to leave the solar system. Several new destinations with new machines, technologies, and unique processes
Mods introducing new content into the game.
A link-layer switch for FeatherNet networks, with bridging capabilities across games and to IP networks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Part of the Stellar Horizons modpack. Includes quality of life mods.
Collections of mods with tweaks to make them work together.
Read the distance traveled between planets. Based on Quezler's "Read belt contents, hold (all belts), read belt length" mod: https://mods.factorio.com/mod/read-belt-contents-hold-all-belts-read-belt-count Thumbnail photo by Kirk K. (@mmmyoso). Licenced under Creative Commons CC BY-NC-ND 2.0: https://www.flickr.com/photos/mmm-yoso/8253268543
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Color codes EVERYTHING in the game. And I do mean it. Individual groups can be toggled in settings.
Translations for other mods.
This mod adds a new planet to Space Age: Erimos Prime — a wave defense survival adventure awaits! *WIP* - testing phase
Scenarios, maps, and puzzles.
Mods introducing new content into the game.
23 New enemy forts, 7 new assets, 3 new craftable items, a second recipe for A-bombs, 2 new crystallography research to complete and explosive machinegun ammo. Any chest that cannot be opened is by design, they are supplies for the enemy you cannot have them!
Mods introducing new content into the game.
1 scenario, 16 small ruins, 68 medium ruins and 28 large ruins consisting of minable buildings that contain various resources and the odd biter here and there.
Mods introducing new content into the game.
Buildings are frozen and nauvis looks frozen aswell. No ammonia on nauvis and no concret for buildings needed.
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Easy shortcut to remove biter's corpses around the player. Press BACKSPACE and clear corpses/ruins around you. Fully customizable at runtime per-player.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
An in-game calculator that can be used to automatically compute the information you need to build a final product at a given rate of production: precise number of machines for each intermediate product, required production rates for all said intermediate products, pollution and energy costs, with options for specifying module configurations, as well as machine types.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Turrets take time to start up. They can be overclocked to start up much faster, at the cost of damage upon starting up.
Small changes concerning balance, gameplay, or graphics.
Applies a technology cost multiplier that steadily increases as you get deeper in the tech tree, instead of a flat multiplier applied to all technologies equally.
Small changes concerning balance, gameplay, or graphics.
Converts any burnable fuel into stackable pucks with the same fuel value at convenient ratios and stack sizes for whatever insane logistics ideas you might have, so you don't need to keep a stock of different types of fuels whenever vanilla or mods create them. Variation version of Delta Alpha Engineer's Processed Fuel.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.