Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Adds files to be used by the D-Wire Softmod to play music. A Factorio Jukebox!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
biters, spitters, nests, and worms make ahh~ sound from nelly - dilemma when they die
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Protoss Biter race for Enemy Race Manager experimental (HD Assets included). A few experimental tweaks differing from heyqule's original ERM Protoss. If you use Krastorio 2, beware creep will also spawn around Protoss bases; consider them infested Protoss. Additional Protoss buildings and units: Robotics Facility, Robotics Support Bay, Shield Battery, Reaver, persistent Scarabs (if they don't detonate on a target), persistent Interceptors, and Dark Archon.
Small changes concerning balance, gameplay, or graphics.
Zerg Biter race for Enemy Race Manager experimental (HD Assets included). A few experimental tweaks differing from heyqule's original ERM Zerg. I recommend Krastorio 2 if you want harvestable creep to spawn, but beware Krastorio 2's creep will replace the Zerg Creep decoratives. Additional Zerg units: Infested Command Centre, Broodlings, Queen's Parasite, and Scourge.
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Mods introducing new content into the game.
The SuperEngineer phenomenon is banished forthwith from Nauvis. Experience reduced crafting and mining speeds, and you can only carry a limited amount in inventory without impeding your movement severely.
Small changes concerning balance, gameplay, or graphics.
Adds necessary science pack technology connections and trims all unnecessary connections for a cleaner looking tech tree. Great for mods like MSP and Science Pack Galore, especially when combined with other mods.
Small changes concerning balance, gameplay, or graphics.
Imperfection without holding back. Warning: many players will find aspects of this modpack highly annoying.
Collections of mods with tweaks to make them work together.
The 'standard' Imperfection suite. All but the most annoying and/or extreme aspects are included.
Collections of mods with tweaks to make them work together.
Imperfection for those who want a relatively limited change to the vanilla experience.
Collections of mods with tweaks to make them work together.
An optional recipe for improving disposal of the large amounts of excess stone and getting a small amount of usable material back. Intended to benefit those using Imperfection's recommended DivOresity settings.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Queue technologies for research, see research time ETAs, automatically research all prerequisites, auto-research infinite technologies. This mod will not be updated to Factorio 2.0.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Storage logistics require more consideration. Chest capacities and stack sizes of mostly structures slashed, with adjusted Warehousing Mod storehouses and warehouses as a bulk alternative. Settings are available for those who find this too restrictive.
Small changes concerning balance, gameplay, or graphics.