Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
More than just a turret loader. Auto load everything from turrets to artillery wagons to furnaces and even the player themselves. Auto upgrade ammo and fuel without tedious manual replacement. Infinite range and compatible with Factorissimo2.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Modifies vanilla crafting and smelting to be much trickier, you will need better planning and more clever setup
Large total conversion mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds more upgrade tiers to the game, and shuffle some of them to be avaivable earlier. Early experimental version, techs and values may end up being changed. Latest version is 0.6 only. Don't update if you're still on 0.5.
Small changes concerning balance, gameplay, or graphics.
Adds stacking for intermediate products introduced in MomoTweak.
Mods introducing new content into the game.
Mods introducing new content into the game.
Customize the fluid capacity of barrels / bottles / canisters. Extended for AngelBob's...
Mods introducing new content into the game.
Adds Spidertron requester and provider depots. Allows you to create a fully automated Spidertron logistics system. UPS optimized.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Proper Tier Doubling - Each assembler doubles in speed as the tier increases to allow for halving of ratios and setups per tier. This doubling also applies to belt speed, cleanly going from 15/s to 30/s to 60/s. No more do you have to figure out 0.75 or 1.25 setups or dealing with wonky 45/s belts! Double Speed Belts by darkfrei *note* this mod was made for me personally, as such I have combined two features together since I could not find another mod that did this so simply.
Mods introducing new content into the game.
Adds a Passive Provider Depot to the Transport Drones mod.
Mods introducing new content into the game.
Improves base speed of all the inserters. Configurable speed multiplier through mod settings.
Small changes concerning balance, gameplay, or graphics.
UPS Friendly powerful, larger inserters to reduce UPS/FPS issues - can move full stacks up to 200 items in a single swing (but with larger footprint to make it balanced) - also a replacement for loaders in some situations - compatible with Krastorio 2 inserters tiers - compatible with some of Bob's inserters
Mods introducing new content into the game.
Your premiere source for quantized cargo wagon loading (re-upload for 1.1)
Mods introducing new content into the game.