Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Logistic System Right After Rocket Science


Removes the Utility Science Pack and Space Science Pack requirements from Logistic System, allowing access to it earlier in the game but not too early. Forked from Space Exploration Early logistics system by HomicidalBarber

Tweaks
3 months ago
1.1
315
Logistics

Useful Matter (SE + K2)

by sfyb

Rebalances Krastorio 2's matter recipes in Space exploration (why do I need 256 matter for 10 iridium but only get 16 matter for 10 iridium?!?!?) This mod reduces the matter cost needed for producing a resource to at most twice the matter you get from turning that resource into matter (example: 10 iridium -> 16 matter; 32 matter -> 10 iridium)

Tweaks
3 months ago
1.1
151
Mining Fluids Manufacturing

Krastorio 2 AAI Loaders Compact


Compatibility mod between Krastorio 2 and AAI Loaders so Krastorio 2 uses AAI Loader graphics without changing Krastorio loader recipes. Do not forget to set AAI Loaders mode to graphics only or you will get duplicated loaders. Also Compatible with Space Exploration.

Tweaks
3 months ago
1.1
1.99K
Logistics

Phidias Water Pump


Offshore water pump no longer require near water. also: angel seafloor pump.

Tweaks
3 months ago
1.1
151
Fluids

PvP rebalance for wasteland by ZwerOxotnik


Adds full fire resistance for mines, construction robots, trains, rails, pipes, turrets, poles. Lowers attack range for worms. Improves resistance for some things, increases health for players and vehicles. Changes attack range for some stuff. Cannon shells deal 4 times more damage. Flamethrowers consumes 3 times more. Lamps consume 60W. Mines line up with its grid. Nerfs cluster grenades. Data-driven scripts

Tweaks
3 months ago
1.1
69
Combat Enemies

PvP Rebalance by ZwerOxotnik


Adds full fire resistance for mines, construction robots, trains, rails, pipes, turrets, poles. Lowers attack range for worms. Improves resistance for some things, increases health for players and vehicles. Cannon shells deal 4 times more damage. Flamethrowers consumes 3 times more. Lamps consume 60W. Mines line up with its grid. Nerfs cluster grenades. Rebalances attack range in order to make PvP defense easier when players are offline. Data-driven scripts, settings will be added later.

Tweaks
3 months ago
1.1
13
Combat Enemies

Free Wire


A simple modification for a better tommorow!

Tweaks
3 months ago
1.1
68
Circuit network

Phidias Player Bonus


Player Character Bonus Crafting speed, walking speed ... The bonus is applied to the player force

Tweaks
3 months ago
1.1
55
Cheats

True Free Energy

by Tename

Boosts UPS by removing energy consumption from all entities. Can also remove burnable fuel / liquid fuel / heat consumption as well. In addition, it can also make robots and trains not consume any power, removing the need for recharging / refueling.

Tweaks
3 months ago
1.1
113
Power Cheats

Robot Quick Start

by Zerdex

Larger inventory. Faster robots. Starting Armor / Equipment / Construction Bots. Robot speed multipliers, inventory size, and robot starting count can be configured in the Mod Settings.

Tweaks
3 months ago
0.16 - 1.1
11.7K

Planet of the Cats - Battle for the planet.


Biters replace cats. And more...

Tweaks
3 months ago
1.1
36
Enemies

Linear Research Costs

by Zoryn

Makes research that uses an exponential function instead scale linearly. Uses regex, so should work with most mods.

Tweaks
3 months ago
1.1
130
Cheats

Lab Crafting Permissions

by greysa

This mod automatically activates crafting permissions for blueprint lab environments.

Tweaks
3 months ago
1.1
18
Blueprints

Steve's Double Stack Size


Doubles stack sizes, originally created for SE mod in order to try and keep some sort of balance.

Tweaks
3 months ago
1.1
76
Storage Cheats

Fireproof Worker Bots


Give construction and logistic bots 100% fire resistance. forked from Invincible Construction Bots made by Nauviax.

Tweaks
3 months ago
1.1
584

Default Time Played for Bob's Clock


Set the clock display settings of Bob's Clock mod to 'Time Played' as the default option.

Tweaks
3 months ago
1.1
22

Recolorable Protogen Character


Be a now-recolorable protogen!

Tweaks
3 months ago
1.1
308

Robot Attrition


Very occasionally if you have heavy logistic bot congestion a logistic bot will crash. This means logistic bots are best used for higher value items like engines or power poles, using them for low value items like ore and copper wire is OK but less resource efficient. The goal is not to stop the use of bots, but to provide a small incentive to use belts in some situations late-game.

Tweaks
3 months ago
0.15 - 1.1
356K
Logistic network

Cybersyn Nullius Fix

by Aracat

This mod makes the cybernetic combinator buildable in nullius.

Tweaks
3 months ago
1.1
78
Trains

RenPy

by erkigmo

Makes Renai work with Pyanodons

Tweaks
3 months ago
1.1
31
Transportation Logistics Trains