Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Expensive Logistics


A mod to make the Logistic System research cost space science, compatible with all modded logistic chests and techinologies

Content
4 years ago
0.18
5
Logistic network

Alternative Starts

by Vas

Gives you some options for some alternative starts, use Mod Settings to select which one you want otherwise you will default to base game start.

4 years ago
0.16 - 0.18
11

Oil to Peut

by Droplul

Recipe for chemical plant. Same as refinery but separate fluid production to give more control over output.

Content
4 years ago
0.17 - 0.18
7
Fluids

More Science - Space Extension


An extension to the space extension mod: Change the way science is beiing made.

Overhaul
4 years ago
0.16 - 0.18
19

初见数量堆叠修改


可控的修改堆叠数量,可单独修改矿物数量 Item Stacking Quantity Modification ,Shrink the ground and increase the speed of movement

4 years ago
0.17 - 0.18
11

Steam Cooling


Steam cannot be stored without energy loss

Tweaks
4 years ago
0.18
13

Smaller Train Stop Collision

by OwnlyMe

1x1 collision box for train stops, instead of 2x2

Content
4 years ago
0.17 - 0.18
8
Logistics

Market - AutoBuy

by OwnlyMe

Emulates the game's 'cheat mode' behaviour, just a bit better and that you have to pay for everything Convenience Mode :)

Utilities
4 years ago
0.17 - 0.18
6

Liquid Science

by pfg

A mod that turns science into a liquid that you have to fill science packs with bottlers

Tweaks
4 years ago
0.14 - 0.18
19

MSP - 30 new Science Packs


Play with 30 new science packs and a new technology tree (if omniLib enabled) that adds efficiency tech to the various science packs. This mod is not an extension to lovely_santa's mod by a similar name. It adds 30 science packs but they are all pretty inexpensive. A TON of customization exists for the mod and individual packs can be disabled. Mod integration engine designed to add pack types to entire tech tree (only applies to technology that can be traced back to vanilla tech). Optional inclusion of omniLib enables new tech tree that unlocks various levels of efficiency tiers for each pack that will auto-update machines when research completes.

4 years ago
0.16 - 0.18
69

Compact Power Reloaded

by OwnlyMe

Lime's compact power. Updated and rebalanced.

Content
4 years ago
0.17 - 0.18
5
Power

Alternative Recipes


Search for Alternative Data killing enemies. Use your new Alternative Recipes in your production.

Content
4 years ago
0.17 - 0.18
9
Manufacturing

Chat to Console


I added a prefix and changed the factorio version

Utilities
4 years ago
0.18
4

Old Stone Wall


The old Stone Wall but made directly from Stone instead Stone Bricks. Its expensive and weaker.

Content
4 years ago
0.18
10
Combat

Pharmaceutic Fabrication: Painkillers


Producate Painkillers on a large scale. Get the vibe of a big pharmacy group. Thank God that Arch666Angels Petrochem Universe exists.

Content
4 years ago
0.18
6
Manufacturing

Sin Dunes

by SinRopa

Covers the map with resource dunes

Content
4 years ago
0.18
5
Mining

No Lamp Collision

by Dentur

This Mod removes the Collision of Lamps to allow you to drive over them

4 years ago
0.17 - 0.18
11

Electric Furnaces 2x2


A mod that Changes Electric Furnaces to be 2x2

Content
4 years ago
0.16 - 0.18
18
Manufacturing

Modder's Science Pack

by OwnlyMe

Adds a science pack for technologies added by mods

Tweaks
4 years ago
0.17 - 0.18
7

Bottled science

by OwnlyMe

Science is produced as a liquid and must be bottled for use in research. Settings enable custom item group and science barreling.

Tweaks
4 years ago
0.17 - 0.18
13