Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Tired of endless building and dismantling solar panels, accumulators or wind turbines? Other mods change cost or (space-)efficiency in a disproportionate way? Then I have this mod here for you; 25 times the benefit for 25 times the price!
Mods introducing new content into the game.
This increases the wire distance of big electric poles. The new Default is 32, but the length can be freely changed in the mod's settings
Small changes concerning balance, gameplay, or graphics.
Adds to vanilla game, Water pressurizer, Water turbine and Hydro power tech from mod 248k.
Mods introducing new content into the game.
Nuclear for 5dim's mod If you are a mad of nuclear power with this mod you can upgrade all your blueprints to a new level. This mod include: - 10 tiers of all nuclear stuff
Mods introducing new content into the game.
Energy for 5dim's mod Add more divertidity for electric stuffs This mod include: - Tiered steam engines - Tiered boilers - Tiered electric poles - Solar panels and accumulators
Mods introducing new content into the game.
Gives antimatter reactors from Space Exploration the ability to use liquid antimatter
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
A modded Heat-Exchanger that heats steam from 165°C to 500°C. By first sourcing 165°C steam from eg. waste-wood fired Burner-Boilers or solar-panel powered Electric-Boilers, you need only spend Nuclear Fuel-Cell heat on the final 335° difference!
Mods introducing new content into the game.
Makes the beltboxes from Deadlock Beltboxes and Compact Loaders not require electricity.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small modular nuclear reactors designed to be deployed off-grid at remote sites. SMRs are manufactured as sealed units with a fixed energy capacity, including both fuel and generator components. This means they can be quickly setup anywhere but once depleted must be returned to base for refurbishment. Forked with suggestions and improvements from the discussion page.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Alien artifacts left by another race appear on the map, from which the energy emanates, will it be possible to adapt them to your base?
Mods introducing new content into the game.
Mods introducing new content into the game.
Increase supply area and wire distance of all Vanilla poles and the substation
A tiny electric pole intended for automatic construction where poles are placed every tile.
Mods introducing new content into the game.
Add... some options to make the game much easier. Use it at your own risk. I accept suggestions, observations, corrections, complaints, claims, compliments. Everything in the discussions tab.
Mods introducing new content into the game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.