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Increases the amount of Uranium-238 used in several recipes because there is always too much of it. Option to require boron rods in nuclear fuel cells. IRL boron is extracted from sea water so this is replicated here. Boron rods are used to moderate nuclear fission in reactors.
Mods introducing new content into the game.
Kovarex Enrichment Process now only takes what it needs. It fills the centrifuge to 100% of the U-235 needed rather than loading in extra. In other words, Kovarex enrichment centrifuges will only take the exact amount of U-235, and leave the extra they create alone! Just remember to override your inserters stack limit to 1.
Small changes concerning balance, gameplay, or graphics.
Adds Powercells, which can be used to provide finite power to remote locations.
Mods introducing new content into the game.
This mod adds new researches that increases worker robot battery capacity. This mod already exists but this mod uses slight adjusted numbers to be more 'balanced'
Small changes concerning balance, gameplay, or graphics.
Adds an upgraded version of the accumulator that can store 10 times as much energy.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Removes the wood requirement from small electric poles. Adds a new recipe using 2 copper cables and 5 Iron plates.
Small changes concerning balance, gameplay, or graphics.
Streamlined fork of Thermal Solar Power by MarximusMaximus and others. Contains the basic thermal solar panel (+ large version for better performance), heat exchanger & heat pipe. A new heat loss mechanism has been added, along with various features, visual updates, settings and new mod compat. The mod is carefully balanced for vanilla, but can be configured.
Mods introducing new content into the game.
Saves power when picking up accumulators. Compatible with all other mods (if not - tell me) and quality.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds End-Game content, Promethium processing, radiation mechanics, and new weapons, building, and ship tech.
Mods introducing new content into the game.
Mods introducing new content into the game.
🍎🍊🍇 add new delightful fruits, new fruit processing machines, vegetables, animal products, baking, wine making, restaurants, agricultural expansions, trade systems, decorative items, energy sources, technology branches, creatures, and events.
Large total conversion mods.
Adds the biofuel item and its crafting recipe from Krastorio 2 to vanilla Factorio.
Mods introducing new content into the game.
Sets all electric‐pole wire connection range to 1 (or 0) for a tougher game. Similar to mod Wireless Challenge by trold
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
just adds a new mini solar panel 1x1 with configurable energy, no research need it
Mods introducing new content into the game.
Reasonable pollution, useful boiler quality and other tweaks (changelog)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds modular buildings, which are 2/4 identical buildings condensed into one entity. Based on Modular Buildings by staplergun.
Mods introducing new content into the game.