Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Removes the glitchy text effect and scanlines ("compilatron-hologram") from vanilla speech bubbles.
Mods introducing new content into the game.
Modifies Lex's Aircraft and Helicopter Revival technologies to better fit together in Krastorio 2 and Space Exploration if installed.
Small changes concerning balance, gameplay, or graphics.
Adds a subtle tint to the glow of burner entities depending on what fuel they're using. Reupload of the Nicer Fuel Glow mod by FlamingCarrot
Small changes concerning balance, gameplay, or graphics.
Makes Space Exploration Radiator and Hypercooler output buffers smaller to prevent the buildup of thousands of thermofluid in your cooling array. NOTE: Installing this mod while you have radiators will cause those radiators to lose some fluid inside of them.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
If near entities or the spidertron itself is damaged, it goes nearer to the attacker to kill it.
Mods introducing new content into the game.
Reskins the vanilla circuits to more detailed versions. Original art by OnyxPrj_Art, prepared for Factorio by Jewels.
Mods introducing new content into the game.
Adds Shock Turrets, which are early game electric turrets. They use little energy making them good for early game if you don't like restoring turrets with ammo. Their speed and damage can be upgraded.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds windmills for power. For best results keep spread and near water if possible
Mods introducing new content into the game.
This mod tweaks and adds some things to the Warhammer 40K Astartes Armoury mod by MrSilver2510. Right now it is only the option to have the bolters from the start. The rest was implemented in the original mod already.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes the signal icons for 'I', 'J', and 'L' to include a smaller version of the letter in the corner of the icon so it can be read when the signal count is blocking the main letter. Version 1.1.1 - added E and F.
Mods introducing new content into the game.
Removes most large animations to significantly reduce RAM and VRAM usage (RAM usage in menu with pymods down from 4.5GiB to 1.5GiB)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds supersonic train fuel as allowed fuel to cargo ships and airplanes, for major speed/acceleration improvements.
Mods introducing new content into the game.