Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Tracks scores for players based on what they do in the world. Now you can see who really puts in the work!
Small changes concerning balance, gameplay, or graphics.
This mod allows you to adjust the amount of bullets in the firearm, piercing, and uranium round magazines. Also allows adjusting of the ammo-count for shotgun shells and piercing shotgun shells.
Small changes concerning balance, gameplay, or graphics.
Armors is upgradable now. Optional have all armors a little inventory size bonus ( can be changed).
Mods introducing new content into the game.
Makes the spidertron available with just space science.
Small changes concerning balance, gameplay, or graphics.
Combat robots no longer expire and can be controlled and grouped with the spidertron remote.
Mods introducing new content into the game.
This mod will greatly challenge your late-meta-game. Science packs require more ingredients and you have an assortment of labs to choose from, each with unique pros and cons. (Beta)
Divide all fluid values used throughout the game by 10. Pipes and pumps are unaffected. Significantly decreases troubles with pipe throughput.
Mods introducing new content into the game.
Pollution balance for Bob's & Angel mods. Makes the game vs. biters harder in mid/late game. Early game is almost unaffected.
Small changes concerning balance, gameplay, or graphics.
Adds Spidertron MK2, Spidertron MK3, the Immolator and the Ghost Weaver, more powerful upgraded versions of Spidertron that can be crafted from the original, with enhanced firing capabilities, larger inventory size, equipment grid, radar coverage, mobility and much more.
Mods introducing new content into the game.
IBC with tweaks to stacksizes and storage capacity.
Adds 'Age of Empires 2' chat taunt capability to Factorio. When typing a number in chat the corresponding taunt will play. e.g typing "1" in chat will play the sound "Yes" If you are a fan of AOE2 you will know. Works best if you turn off the Factorios in-game chat notification noise. Setting -> Interface -> uncheck 'Play sound for chat messages'
Small changes concerning balance, gameplay, or graphics.
Swaps highlighted trains between automatic/manual. If no train is highlighted, provides a selection tool to drag across multiple trains to bulk swap modes
Mods introducing new content into the game.
Introduces a driver assistance system that autonomously follows paved roads, while maintaining a preset cruise speed if desired.
Mods introducing new content into the game.
When standing still, it will automatically turn your character to face an entity you mouse over on.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a bunch of new items and tweaks to the vanilla game, including more advanced repair packs, nuclear rebalance and roboport / logistics extensions. Tweaked spidertron grid size and Power Armor MK3 are planned.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Intermediate items are all that the remain of an ancient alien civilization, escaping from the planet long ago. They are buried and scattered across the map. With fluids, too.