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Mod that overhauls promethium science in order to connect all planets with single recipe chain
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A kickstart to your playthrough! Mech-armor, personal equipment, 300km/h bots and the Harbinger. Your personal defense system. In summary its broken. But fun.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Introduces two vanilla friendly cargo bays with their own specialties!
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds recipes to upgrade the electric stone and steel furnace to their better variants
Small changes concerning balance, gameplay, or graphics.
A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Don't just throw away your old equipment—recycle it into a fortress! This mod now includes a complete recycling loop:
Mods introducing new content into the game.
Shore port crane for Cargo Ships. Hover the crane and press R to toggle mode: loading or unloading. Requires straight-waterway directly in front (3x3) and within 2 tiles of shore.
Mods introducing new content into the game.
Removes energy drains so idle entities don't consume power anymore. Configurable. You designed a roboport, a space platform and a way to communicate to in freely in real time. It's really hard to think that you haven't found a way to put a simple relay switch inside your laser and tesla turrets and machines so they won't use power when idle.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Translations for other mods.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds flying robot probe enemies in four sizes: small, medium, large, and extra large
Mods introducing new content into the game.
Hostile human enemies (Raiders) that hunt in coordinated packs. Adds a new threat to your factory!
Mods introducing new content into the game.