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A flying spidertron. Designed for Space Exploration where it's capable of traversing the zero-gravity environment of space. With Space Age it's a regular flying spidertron that can't go to space.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Translations for other mods.
Changes meters to yards, kg to lbs and km to miles. God bless America and nowhere else.
Translations for other mods.
Reverts vehicle burner types to vanilla and allows the usage of K2 vehicle fuels in most things. K2 Spaced Out compatible.
Small changes concerning balance, gameplay, or graphics.
Mod pack to play Factorio with for the first time. IMPORTANT note: Install INGAME via the mod manager
Collections of mods with tweaks to make them work together.
A remote-controlled car that can be driven into biter nests and exploded!
Mods introducing new content into the game.
A portable radar that can be placed in equipment grids. Designed for driving the tank remotely in Space Age.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a player teleporting machine that requires power. Specially designed for Warp Drive Machine.
Mods introducing new content into the game.
This mod adds the Doc's Delorean and if my calculations are correct, when this baby hits 88 miles per hour... you're gonna see some serious fire The Delorean has a equipment grid with optional size, HP is optional as well as the fire duration Pressing CTRL + SHIFT + F will toggle the Delorean's fire.
Mods introducing new content into the game.
Dubbed Mad-Faxtorio by Galdoc, This mod adds the SA-mauler (a tracked car inspired by MadMax, named by Stringweasel). Equipped with a machine gun and a flamethrower and a customizable grid. Stock looking sprites, my closest so far!
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds two humvee's one with machine gun turret the other has a rocket launcher and a machine gun, it's an upgraded variant and requires the previous one to craft. 2.0 K2 Coming soon!, IR3 is no more!
Mods introducing new content into the game.
New Updated Graphics (Better lighting especially on the tracks) An old rusty tank that fires atomic shells, The SA-T1 Atomic Tank is a powerful but dangerous vehicle that can cause massive damage. Use it with caution! The T1-Atom comes with a flamethrower and machine gun along side a twin chamber cannon that accepts the standard shells along with the new T1-Atom Shell.
Mods introducing new content into the game.
All New Graphics!! A Mammoth Mk3 from Tiberian Wars!, my new rendition of one its just like the t1 atom functionally but with two rocket launchers no flamer or machine gun, This tech can be unlocked after the Atom Bomb and base Tank are researched. James Fire and randomflyingtaco creators of Factorio and Conquer have explicit permission to use and modify the Mammoth-MK3 for use with Factorio and Conquer
Mods introducing new content into the game.
Infinite train Braking Force science research, compatible with mods that also affect locomotive research. - Stronger rails not included lol -
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Reduces or stops vehicles from taking collision damage from other vehicles. Made primarily to stop AAI vehicles from destroying eachother.
Small changes concerning balance, gameplay, or graphics.