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Mods introducing new content into the game.
Mods introducing new content into the game.
Large total conversion mods.
Ever wish you lived before electricity? Now every machine guzzles coal, wood, or uranium. It’s loud, messy, and fueled by nostalgia. Keep your burners loaded, or your factory stops!
Small changes concerning balance, gameplay, or graphics.
Effortlessly streamline your Factorio logistics with Logistic Helper! Use an easy shortcut to drag over an area and automatically configure chest-inserter-assembler conditions based on recipes, making mall setup and logistics management a breeze across your entire factory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Patches both required mods so the servo skulls actually show up on more than the vanilla bot
Small changes concerning balance, gameplay, or graphics.
A rebalanced AngelBob-style experience with 36 science packs and various additional mechanics to expand progression. This mod is currently in beta, so expect possible softlocks and balancing issues. Feedback is highly appreciated to help refine and stabilize the experience.
Collections of mods with tweaks to make them work together.
Removes rail collision restrictions to allow construction bots to build raised rails without support pillars.
Small changes concerning balance, gameplay, or graphics.
Automated logistic requests from Platfrom to Platfrom in the same orbit (space location) using vanilla mechanics. This mod is in maintenance mode : Check IPL - Inter Platform Logistics, it's basically the newer, better version of this mod !
Mods introducing new content into the game.
GUI to monitor your vanilla train network, inspired by LTN Manager and Trainlog
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Very occasionally if you have heavy logistic bot congestion a logistic bot will crash. This means logistic bots are best used for higher value items like engines or power poles, using them for low value items like ore and copper wire is OK but less resource efficient. The goal is not to stop the use of bots, but to provide a small incentive to use belts in some situations late-game.
Small changes concerning balance, gameplay, or graphics.
Prevents players from picking up vehicles (cars, tanks, spidertron, locomotives and wagons).
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Roboports and roboport equipment have a configurable number of recharge ports and a recharge speed multiplier. Bots have a speed multiplier setting
Small changes concerning balance, gameplay, or graphics.
Adds a requester chest variant that ignores passive provider chests.
Mods introducing new content into the game.
Established Primarily as a hotfix for missing Krastorio 2: Spaced Out recipes that were unavailable as circuit network signals, this universal fix/mod checks all existing recipes against all existing circuit network signals, adds missing recipes (like modded smelting & Matter recipes) so they appear as circuit network signals, and skips recipes with existing in-game signals as to not create duplicate signals.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Ever wonder what happens when your friends tell you they want to suffer on factorio? Well... This is it. A puesdo-random collection of mods created with absolutely no thought processes involved.
Collections of mods with tweaks to make them work together.