Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Adds a super fuel that lasts essentially forever and is available from the start.
Mods introducing new content into the game.
All resources are replaced by enemies that drop those resources when killed. Features include elite enemies, evolution/distance-based loot bonuses, per-resource multipliers, and automatic mod support.
Mods introducing new content into the game.
Mods introducing new content into the game.
The one place that hasn't been corrupted by trains... NO LONGER
Mods introducing new content into the game.
Discover the wind planet Rubia. Belts and inserters work differently on Rubia, leading to unique building challenges not seen on any other planet. Your whole factory must go with the wind as a never-ending barrage of waste is hurled at your base.
Mods introducing new content into the game.
Mods introducing new content into the game.
New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport, belt, loader and turrets! Up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Operation modes: 38.24GW, 383.84GW and 3.839TW. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
New End Game set of fusion reactors close to IRL, with scalable tera production of electric power, science packs, fuels, weaponry, nukes and power armor equipment for dream bases, from 48GW to 417.6TW and matching production of SPM for vanilla and space age. Bootleg of Romner_set's Realistic Fusion Power. Now with a new Complete overhaul of technology tree, fluids, recipes, machines, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
Mods introducing new content into the game.
Original RPGsystem mod from MFerrari. Editted some values to allow for smoother EXP tables. Also gives 2 points per level.
Mods introducing new content into the game.
Adds t4 modules and beacon that are much better at the significant cost of power, and changed quality to not have a speed penalty but require 300% Power. Also adds another train and robots.
Mods introducing new content into the game.
More compact rail signals that allow for more versatility when building rail networks.
Mods introducing new content into the game.
Adds a Carbonut-based trigger tech that unlocks Coal Synthesis if you don't already have it, so you can progress on Vulcanus in Any Planet Start runs or if you didn't go to Gleba first.
Mods introducing new content into the game.
Mods introducing new content into the game.
Beyond the ever dark expanse lies the event horizon, the final frontier. The Shattered Planet. This devastated world holds one lone patch of uranium which is the key to solving its mystery. Enter the world of isotopes as you break down radioactive particles into increasingly more powerful substances, and beyond. UPDATE: The mod is currently undergoing an overhaul.
Mods introducing new content into the game.
A modified version of VortiK's Deep Core Mining mod (for infinite ore generation) and petrak@'s Fracking Tower mod (for the fracking tower), combining the two. Mined ore creates infinite ore patches that require a chunk mining drill and lubricant to mine.
Mods introducing new content into the game.
Electric Fence walls and gates that instantly kill hostile attackers when powered.
Mods introducing new content into the game.
Mods introducing new content into the game.
Lets personal laser defense burn incoming biter acid before it can slow you down.
Mods introducing new content into the game.