Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Factorissimo no swiping


Prevents NotNotMelon's Factorissimo fork from stealing spidertrons by disabling spidertrons teleporting into/out of factory buildings.

Utilities
11 months ago
1.1
501

Signals for Train stations names


Just a bunch of signals that I personally love using when naming my train stations!

Content
11 months ago
1.1
422
Trains
Content
11 months ago
1.1
474
Trains

Warehousing Mod


Store all the things! Warehousing provides high capacity storage buildings, including logistic network versions.

Content
11 months ago
0.14 - 1.1
153K
Storage

Neko14789's Vehicle and Train changes


Buffs Armored Train's locomotive and wagons. Hides FARL's Locomotive, we can simply use the module.

Tweaks
11 months ago
1.1
53

Demand Tower


Reads all assemblers input inventory in tower area. Put to circuit network how many items (not fluids) needs to complete a recipe. Empty assembler reads a recipe. Assembler with output full state does not count.

Content
11 months ago
1.1
168
Circuit network

Korhal Railways Modpack - Bob & Angel

by esphas

KRMs are modpacks for my private server, with potential tweaks and bug fixes. Yet another Bob & Angel modpack.

Mod packs
11 months ago
1.1
88

Expensive Fluid Must Flow Recipes


Makes recipes from Fluid Must Flow more expensive. Replaces iron plates in recipes with steel plates and engine units with electric engine units. When Titanium by brevven is used, iron and steel plates will be replaced by titanium plates instead. When Krastorio 2 by raiguard is used, iron gear wheels will be replaced by steel gear wheels. Technology prerequisites are adjusted accordingly.

Content
11 months ago
1.1
3.03K
Logistics

1.1.68 Belt Icons


Reverts the 1.1.69 changes to belt icons.

Tweaks
11 months ago
1.1
423

Science pack dependencies

by Nidan

If a technology doesn't depend (either directly or indirectly) on the science packs it needs, these missing dependecies are added.

Utilities
11 months ago
0.15 - 1.1
729

Flip Dots

by Octapoo

Flip dots that can be used to create flip-dot displays.

Content
11 months ago
1.1
293
Circuit network

Loader Redux for Space Exporation

by Optera

Adds Loaders for Space Exploration using LoaderRedux API.

Content
11 months ago
1.1
4.69K
Logistics

Loader Redux for Bob's Logistics

by Optera

Adds Loaders for Bob's Logistics using LoaderRedux API.

Content
11 months ago
1.1
8.37K
Logistics

Auto Deconstruct Loot, Reconstructed


Automatically marks items left lying about for deconstruction around spots where entities die.

Utilities
11 months ago
1.1
4.84K

Quorum Enforcer

by Baughn

Enforces time dilation if too many players are offline

Utilities
11 months ago
0.17 - 1.1
43

Stormwall

by sh4dow

Electrically powered walls.

Content
11 months ago
1.1
357
Combat

Zomtorio

by Tend

Biters act like zombies.

Content
11 months ago
0.17 - 1.1
629
Enemies

Slightly Smarter Pipette


Hover over an item, recipe, or world-tile to smart pipette. Extra ghost cursor item helpers (see Controls or mod page)

Utilities
11 months ago
1.1
787

No Fuel spidertrons

by Soggs

This is a quick and dirty work around for a crash related to fueled spidertrons.

11 months ago
1.1
263

Echo Combinator


A very intelligent combinator that allows you to activate circuits around your base by telling it to!

Content
11 months ago
0.17 - 1.1
221
Circuit network