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Requires the standalone mods for some of the space age content and integrates them into space exploration: Stack inserters, turbo belts, foundry, cryogenic plant, and electromagnetic plant. The only major change for space exploration is the requirement of cryogenic plant to start cryonite processing planetside.
Mods introducing new content into the game.
This gun turret upgrade has twice the range and speed, but a quarter of the angle coverage and consumes electricity.
Mods introducing new content into the game.
Mods introducing new content into the game.
Fix compatibility between Krastorio 2 Spaced Out and other nuclear/uranium processing mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a selection tool to quickly remove all red and green wires in a dragged area. Activate via shortcut (default: CTRL+SHIFT+C) or hotbar icon.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
**심플한 한글 번역(Simple Korean Locale) 모드로 이관됨** 번역된 모드: Stack Inserters, Power grid comb, Railway Motor Car, Cybersyn (번역 누락된 일부), Factory Planner (번역 누락된 일부)
Translations for other mods.
Fixes the small icon size of the Space Train battery pack and destroyed battery pack from the SE Space Trains mod.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Precisely tweak technology costs with decimal multipliers (0.5x, 1.2x, etc.), offering fine-tuned control beyond the vanilla game's integer-only setting. Also includes advanced options for infinite tech and tier-based cost scaling.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A search tool to find electric networks. Heavily influenced by FactorySearch.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When in a train, using movement controls will automatically set the train to manual. Based on auto_manual_mode.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds hotkey to toggle switches, constant combinators, etc. Based on pushbutton.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds hotkey to toggle Map zoom. Opens Remote view zoomed out, when closed. Toggles zoom level if Remote view already open. Don't forget to remove the hotkey conflict with the default [Toogle world map]!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.