Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Long Stack Inserters


Adds long stack inserters

Content
3 years ago
0.17 - 0.18
6
Logistics

Ober Extended


Makes many small changes to vanilla machines and inserters to allow for a more optimised end game

Content
3 years ago
0.16 - 0.18
7
Manufacturing

Ninja's 2x2 Electric Furnace


A mod that Changes Electric Furnaces to be 2x2

Content
3 years ago
0.17 - 1.0
11
Manufacturing

LuaCombinator 3 Fixed

by hlgl2

LuaCombinator3, fixed for 1.0

Content
3 years ago
1.0
9
Circuit network

Free Logic Wire

by mnb

items green wire, red wire are free.

Content
3 years ago
0.18 - 1.0
6
Cheats

Simple medkits


Adds two different medkits, which restore 70 hp and 130 hp.

Content
3 years ago
0.17 - 0.18
11
Combat

InvincibleRailway


The rails are always destroyed by bugs.This mod can make your rail,train-stop,rail-signal,rail-chain-signal nearly invincible.

Content
3 years ago
0.17 - 1.0
8
Cheats

Reinforced Turrets


Provides research to unlock a mid-tier turret with better resistance against advanced enemies and better ammo loading with larger magazines.

Content
3 years ago
0.18
15
Combat

Yoyobuae's Transformer


Electrical transformer.

Content
3 years ago
0.14 - 0.18
9
Power

Respawn Starter Armor


After death, player respawns with armor, copied from Ingos Advanced Start armor.

Content
3 years ago
0.18
7
Cheats

Spicy Teeth - More Belt Tiers


Adds more tiers of transport belts, each increasing in speed by enough to be worth upgrading to.

Content
3 years ago
0.17
5
Logistics

Texugo Wind Generator


Wind Generators produces free energy, but are expensive and don't have a steady output. This mods adds 3 tiers of Turbines, from small wood generators to massive steel turbines. Last Update 0.18.4 - Thank you very much Micromario for the great polish of the mod and adding compatibility to some mods.

Content
3 years ago
0.16 - 0.18
39
Power

Rampant Fixes

by zero318

Fixes the sprite size bug preventing Rampant 0.18.16 from loading with new enemies enabled and attempts to add basic support for the Scarabs/Psykers from Angel's Exploration. WARNING This mod uses the sethook function from the lua debug library, so it won't be compatibile with any other mods using debug hooks.

Content
3 years ago
0.18
9
Enemies

Minewolf_rampant


RAMPANT mod with custom config ! you better go there https://mods.factorio.com/mod/Rampant

Content
3 years ago
0.18
4
Enemies

Stormwalls


Electrically powered walls.

Content
3 years ago
0.16 - 0.18
13
Combat

Programmable Controllers

by Thaui

Programmable circuit network controller

Content
3 years ago
0.15 - 0.18
16
Circuit network

Deadlock Addon Space Exploration

by Cerous

Alters stack sizes on raw resources and intermediate products to match bitwise numbers (8,16,32,64,128). Also adds more stackable items like barrels, ingots and rocket parts on top of the Deadlock SE Bridge.

Content
3 years ago
0.18
8
Logistics

Micro Furnace


Little (1x1) furnaces suitable for (un)loading by loaders.

Content
3 years ago
0.16 - 0.18
40
Manufacturing

Grand Imperial Laser Turret


Adds a Grand Imperial Laser Turret. Consumes 1 GW, has 1000 range, does laser damage and splash damage.

Content
3 years ago
0.17
7
Combat

Central Rails

by adamius

Central set of rails auto-generated as you explore so you can easily build your base along it. It provides rails, signals, power, wiring and concrete automatically. Other than that it is up to you to build crossings and everything else.

Content
3 years ago
0.17 - 0.18
25
Trains