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You've used your ingenuity as an engineer to hack your original splitter design, creating new splitters that perfectly balance transport belt inputs. These hacked splitters require extra circuitry and are best used with single-item belts as they no longer perform the function of their baser models. They unlock when their respective counterparts become available.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a wood-based recipe for electronic circuits, similarly to AAI. Made for a friend.
Mods introducing new content into the game.
Load items into containers to boost belt throughput and train loading speeds. Developed from Deadlock's Crating Machine by Xorimuth and RedRafe.
Mods introducing new content into the game.
Adds stack inserters for when you aren't playing with Space Age enabled. Still requires Space Age expansion to have been purchased.
Mods introducing new content into the game.
Adds mech armor for when you aren't playing with Space Age enabled. Still requires Space Age expansion to have been purchased.
Mods introducing new content into the game.
A Radar/Turret that consumes 1 MW of power to kill all enemies in a radius.
Mods introducing new content into the game.
Ports the advanced chemical plant from Krastorio to vanilla, with vanilla-esque balance
Mods introducing new content into the game.
Adds Teleporters, this version requires you place them in person. Can not place them remotely or via blueprints.
Mods introducing new content into the game.
Destroy something or kill biters and the one will be in your faction p.s. no more unkillable entities
Mods introducing new content into the game.
Mods introducing new content into the game.
Smaller trains! So that you can make smaller cuter stations and more compact spaghetti. Graphics by Sacredanarchy.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds Artillery Shells with a nuclear payload, a super late game nuke alternative.
Mods introducing new content into the game.
Equip the **Personal SMG** in your armor and turn into a one-person army! This mod adds a powerful automatic Submachine Gun that defends you against enemies, making exploration safer and more exciting. Perfect for solo play and enhancing your combat experience in Factorio!
Mods introducing new content into the game.
Adds in some stuff such as wind turbines, tree planters and air filters to make your factory a bit more eco-friendly ^_^
Mods introducing new content into the game.
Control train scheduling via a publish/subscribe event based system. Easy to use, and stress tested to gigabase level. Includes automated refueling. Distributed priorities for sourcing, and request priorities. Setup via simple to use GUIs and basic combinators.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a MK3 Power Armor. Doesn't contain overpowered equipment or otherwise unbalanced additions. Includes a 14x14 grid, +40 inventory, and higher resistances. Images are on the mod portal. Resistances: Acid: 0/80% Explosion: 80/65% Fire: 0/80% Physical: 12/40% Recipe: Efficiency module 3 - 25 Speed module 3 - 25 Processing Unit - 80 Electric Engine - 60 Low Density Structure - 50
Mods introducing new content into the game.